Godot 2.0.4.1 - Bug fixes, enhancements and hybrid OSX version — Godot Engine Steam update #7520

Hi everyone! After some extensive cherry-picking of bug fixes and small enhancements from the master development branch to the stable 2.0 one, we are...

Steam App
Godot Engine (404790)
Event type
patch note
Published
12 July 2016 - 16:23:34 UTC
Source
steam_community_announcements
Hi everyone! After some extensive cherry-picking of bug fixes and small enhancements from the master development branch to the stable 2.0 one, we are glad to announce Godot 2.0.4.1. It brings two months' worth of improvements in the 2.0 branch, and that's a lot of things! Check the full changelog for all the tech details, and the release announcement on the blog for a more human-readable version. Distribution wise, the main change in this version is that the OSX binaries (both the editor and the binaries) are now distributed as a so-called "fat" version, i.e. a version that bundles 32-bit and 64-bit code in the same file. This means that your Godot binary on Steam will now be loaded in 64-bit by default if your system supports it, and the same goes for your exported games. Even the short list of bugfixes and enhancements is a bit long for this Steam announcement, so I encourage you again...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.