Exanima 0.7.2.1 Released — Exanima Steam update #752619

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8614037%2F7cee38a5e7a327c35b1a69c4fa8549b9668f667e.jpg GRADUAL ASYNCHRONOUS TEXTURE...

Steam App
Exanima (362490)
Event type
patch note
Published
18 May 2019 - 18:28:32 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8614037%2F7cee38a5e7a327c35b1a69c4fa8549b9668f667e.jpg GRADUAL ASYNCHRONOUS TEXTURE LOADING In an effort to fix some issues with loading heavier zones we've been making some fairly big changes to how our engine handles loading content. Textures are now loaded gradually in the background after a new zone has loaded. Peak RAM and video RAM usage are greatly reduced, and loading times are improved. While doing this we took a thorough look at loading performance, and found various ways in which loading times can be further reduced, by a lot. We will likely implement and roll out these changes over the next few updates, and hope to eventually see some very fast load times. This should help make the late game feel more like one big area rather than a set of distant locations. CHECKPOINT AND SAVING ZONE CHANGES The way saving work...

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