Zero-K v1.8.9.4 - Fixes and Amph Utility — Zero-K Steam update #758098

Hotfixes don't usually warrant a full set of notes, but this one contains a few things that were being worked on in the meantime and fixes a noticeable...

Steam App
Zero-K (334920)
Event type
patch note
Published
23 September 2020 - 08:46:17 UTC
Source
steam_community_announcements
Hotfixes don't usually warrant a full set of notes, but this one contains a few things that were being worked on in the meantime and fixes a noticeable idle behaviour bug. We're preparing to take a look at some of the less well-rounded factories, and part of that is making their unique aspects feel better to use. A few improvements to Lobster and Djinn made it into this update. Most notable is Djinn's less restrictive requirement for teleport, which has some interesting implications. Balance Lobster affects units in a larger radius. Gather range 112 -> 160 Djinn is more powerful and convenient. Lamp deployment time 9s -> 8s Self deployment time 3.33s -> 1.11s Increased throughput 120 mass/s -> 150 mass/s Teleportation is much less picky about the destination being free of units. Units with subsequent orders exit the...

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