v1.1.0 — Party Line: co-op gets tougher, fairer, and unbreakable — The Drawn Hour Playtest Steam update #7644042

Playtesters — this build is all about co-op. You told us it could soft-lock, stall, and steamroll. We think all three are dead. Now we need you to try...

Steam App
The Drawn Hour Playtest (4915440)
Event type
patch note
Published
19 July 2026 - 04:24:13 UTC
Source
steam_community_announcements
Playtesters — this build is all about co-op. You told us it could soft-lock, stall, and steamroll. We think all three are dead. Now we need you to try to prove us wrong. PLEASE TRY TO BREAK THESE Disconnects. Drop a player mid-fight (close the game, pull wifi, alt-F4). Their operator should go idle (-- OFFLINE -- on the rail), the fight should carry on without them, and every vote / shop / victory screen should only wait on the people actually present. If you ever hit a ready-up that can never complete, that's the bug — grab a screenshot. Reconnects. After you drop, relaunch and rejoin the same run. You should land on a RECONNECTED screen and drop back in at the next junction with your full deck, relics, and HP. Tell us if anything comes back wrong. Card plays under crossfire. Have everyone spam cards at the same time. Your selection should survive a teammate acting at the same moment. I...

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