- Steam App
- The Drawn Hour Playtest (4915440)
- Event type
- patch note
- Published
- 16 July 2026 - 03:45:01 UTC
- Source
- steam_community_announcements
Smaller than the last drop on the surface — bigger than it looks underneath. This one is the interface papercuts you reported on the wire, fixed, plus a ground-up rebuild of the game's guts that makes every update from here faster and safer. The fixes you called in The highlight that ate the screen. Selecting an operator, a relic, or a menu row used to throw a big bright box that didn't line up with what it was highlighting. Gone. The focused row now simply inverts — dark text on a bright bar with a clean ► marker — so what's selected is always obvious, and it never overshoots the panel. Boxes that ballooned. Some picker lists stretched their last row to fill the screen, leaving one giant panel above a wall of empty space. The layout now shares the room evenly and caps how tall any single row can grow. Blank squares in the text. A handful of card and relic descriptions were rendering □ w...