- Steam App
- Silicon Zeroes (684270)
- Event type
- patch note
- Published
- 16 October 2017 - 17:46:50 UTC
- Source
- steam_community_announcements
This week is a smaller update; mostly catching up on bugfixes and smaller tweaks, as promised. Features Tweaked a few puzzles’ ideals and tick limits, the latter upward. Colored disconnected modules red on the minimap, to help finding isolated ones. Clarified ‘Cows’… so to speak. OS X uses shift-(cmd-)-z for redo, instead of (cmd-)y. SFX for opening/hiding the puzzle description & minimap. Bugfixes The steam leaderboards’ x-axes should be much clearer. Non-US keyboards should have working/reasonable hotkeys. The ‘Faux-Reg’ achievements will now trigger immediately after beating the puzzle, instead of one puzzle later. ‘Maze’ displays its tick limit in the description. ‘Finale’’s ideal is beatable, again. Secrets no longer missing a perfect sparkle. It’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects ...