- Steam App
- Tacticauldron (4051610)
- Event type
- patch note
- Published
- 14 May 2026 - 12:21:06 UTC
- Source
- steam_community_announcements
Gameplay:In the start of a fight, at least 1 ingredient of each type in the pool will be available instead of being totally randomly distributedWet status is now removed upon attackingCan't use special abilities outside fightsSwitching characters outside combat now make them reappear in the same tileGrisinia roll now does 2 Damage Presentation:Cauldron projectiles redesigned into particlesCauldron Sprite upscaled and more detailed to match pixel ratioEmoticons added during cinematicsNew Musics (Grisinia themes + Cave) + New SFX (Death, Shoot, Drop, Fall in hole and more...)Added the Stable passive (unpushable) on obstacles for more clarityMap roads are now dotted lines to match pixel ratio Accessibility:2nd fight made easierRemoved some ingredients from first 3 fights to not overwhelm new playersNew tutorial indicators for opening your mapBugs Fixed:Characters outline size now scales wit...