- Steam App
- Exit the Gungeon (1209490)
- Event type
- patch note
- Published
- 19 March 2020 - 01:54:03 UTC
- Source
- steam_community_announcements
Gameplay Changes / Improvements Charged weapons now automatically begin charging whenever they’re equipped; discharge them by pressing (or releasing) the fire button. This means you can continue to press and hold fire to use charged weapons (like in ETG), or if you just repeatedly press the fire button, they will shoot when ready Fixed an issue where some guns could be fired faster than intended when the fire button was pressed rapidly, which caused both game imbalance and cramped trigger fingers Added interaction outlines to the doorways in the Marine’s second elevator to indicate that the player needs to enter a room to continue When in a windowed mode, the mouse cursor now locks to the window unless the pause menu is open Improved makeshift cannon and sling, especially against bosses Changed the names of many guns to match their ETG counterparts Casey will reflect ownerless projectile...