Update 30 is live! Major engine update with significant performance improvements! — cyubeVR Steam update #793626

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813012%2Ffa52a41dc52e94599a4bc09a30116c667a8cb38a.jpg Hey everyone, Update 30 for...

Steam App
cyubeVR (619500)
Event type
patch note
Published
30 May 2019 - 22:25:55 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31813012%2Ffa52a41dc52e94599a4bc09a30116c667a8cb38a.jpg Hey everyone, Update 30 for cyubeVR is live! Most importantly, the Unreal Engine version cyubeVR is based on was updated from 4.19 to 4.22. The engine update took a bit longer than expected to be done, but it results in significant performance improvements on its own, and in addition to that, I also spent quite a lot of time optimizing various different things in the game further. You could say, this update is about "making the game ready for 144hz on Valve Index" :) Here is a very quick overview of the things changed in Update 30, with some more details below: Update Engine to UE4 4.22 Significant optimizations related to deer and rabbits Fixed issue that caused a lot of unnecessary triangles to render for chunks in the distance Optimized how torches, chests, picture ...

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