- Steam App
- OLED Guard Pro (4558060)
- Event type
- patch note
- Published
- 21 June 2026 - 12:46:49 UTC
- Source
- steam_community_announcements
Fixed: overlay too aggressive on media (regression from v4.9) The v4.9 segment-fill was injecting a fixed, brightness-driven intensity: any bright + roughly-static region instantly snapped to a near-full overlay sheet, bypassing the slow accumulation that media is supposed to get. Reworked so segmentation decides where and accumulated risk decides how strong: Segments are now detected by content coherence (uniform regions, any brightness) instead of brightness. Fill level is the region's mean accumulated risk - dynamic, not a fixed value, so it tracks real protection need. Moving content self-suppresses (risk is already motion-gated), so video no longer reads as instant panels. Net effect: overlay on media stays quiet and ramps gradually like it should to detect static logos,banners,etc on videos, while still flattening genuine static regions evenly (no patchiness).