Abilities, abilities, abilities! — Super Kaiju Steam update #801915

Glorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju! As we've hinted at before in a couple of postings, this...

Steam App
Super Kaiju (462520)
Event type
patch note
Published
16 September 2016 - 05:40:17 UTC
Source
steam_community_announcements
Glorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju! As we've hinted at before in a couple of postings, this time we target the combat mechanics, with the intention of deepening the strategic game play, and to increase the variation. One missile launcher and one shield was never intended to be the standard setup. So today we bring you a new setup with no less than eight abilities for you to throw at your enemy, or to defend yourself with. Like before, you kill the flying monsters to gain stars, and you use those stars to pay for abilities. What's new however is that you have four of them available at the same time, and when you use one, another one takes its place. The one you used gets put at the back of the queue. OK, but what do they do? Well, let me tell you: Missiles - You all know this one. Not a lot has changed, but it has been tweaked a...

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