Saturday's Larger Patch: Generally improving the game in many ways — goblinAmerica Steam update #803751

Hey everyone. Happy Saturday evening. Here's a patch and here are some of the bigger things it changes: Enemies' aim is more consistently affected by...

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goblinAmerica (1944040)
Event type
patch note
Published
20 June 2026 - 22:43:30 UTC
Source
steam_community_announcements
Hey everyone. Happy Saturday evening. Here's a patch and here are some of the bigger things it changes: Enemies' aim is more consistently affected by player movement. Their accuracy is better if you're standing still, but worse if you're sliding, high-jumping, etc. Made the Clockspewer's clock very sticky. Improved the first-shot accuracy and lowered the bloom for the Dooglies. Added a toggle for the countdown sequence after level resets. Added a volume slider for the "death whine". Better standardized sliding and player physics across different framerates. Antifoulers balance pass: Decreased their aggro ranged, slowed their projectiles down, and made their projectiles easier to see. Made some fixes to the dynamic music system. Further lighting tweaks on railroad station. Entering the Educational Website teleporter will now save weapons and items you've found in the Exposition. Better-op...

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