- Event type
- patch note
- Published
- 2 September 2015 - 16:19:01 UTC
- Source
- steam_community_announcements
Attack Priority Update Patch! Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development month on KLB - look for 3 more updates during September. This patch totally revamps our combat priority system. We need a LOT of combat testing to make certain that it's working as intended - please read the notes below, and get playing! Your first game each day is worth 10 Kaiju Coins. Engineering Fixes: Attack Params now include combat type - associated with the button used. Updated characters to include combat type states. ATTACK PRIORITY CHANGES Quick Attacks are no longer interrupted by Chain Attacks Quick Attacks will not interrupt Fierce Attacks Reaction Priority for Getup Attacks & Charges updated for more consistent behavior. Charging now reduces all damage by half. Ducki...