- Event type
- patch note
- Published
- 29 April 2015 - 16:21:35 UTC
- Source
- steam_community_announcements
Combat Update Patch! We've been really focused on getting feedback from all of you after each game, and we've rolled a ton of that feedback into our latest combat patch. We've started to slow the pace of combat down a bit - let us know how it feels! Gigashark and Robokomododon are getting more animation smoothing, tails are operating more smoothly - lots of small & medium changes! We're also in the process of increasing knockdown distances - to create more interesting interactions between knockdown, Charge, Build_Up, and ground attacks. Please note - many of the animation changes have NOT have the associated sound work finished just yet. Audio will tend to trail by one patch. Engineering Fixes: Robokomododon's Fall & Prone anims are now properly oriented. Removed extra Defense Cell from Komododon. Fixed bug which caused Getup Attacks to break defense cells! Fixed bug which caused weapons...