Build #296 Notes (01/09/2015) — Colossal Kaiju Combat™: Kaijuland Battles Steam update #816290

Back from the holidays! Back at last from the holidays! As you can see from our build number, we've been working hard all through December, but never...

Steam App
Colossal Kaiju Combat™: Kaijuland Battles (290810)
Event type
patch note
Published
9 January 2015 - 21:40:02 UTC
Source
steam_community_announcements
Back from the holidays! Back at last from the holidays! As you can see from our build number, we've been working hard all through December, but never had the time to carefully review for a build. Now we're back, so expect frequent builds all through January! Gameplay fixes: Magnarok's weapon node position fixed. (Was firing out of his feet!) All weapon ranges increased dramatically. New Weapon VFX! Weapon impact VFX! Weapons now persist (as appropriate) in the world. Komododon Bite changed for balance. Komododon Quick_Toward changed for balance. Magnarok Overhead_Knockdown anim improved. Charge turn speed reduced. (It's now hard to miss with a charge, and come back immediately) Energy use of Weapons overhauled. (See details below) New Energy System Details: When you press the POWER button, 1 cell of energy is spent. Hold POWER as long as you like - no more limits based on energy! When yo...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.