DEVLOG #7 – Don’t mention the Space Pirates… — Space Grunts 2 Steam update #823255

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35464962%2F82ff912d10715966cea0abfefa39775f83819cdf.gif...

Steam App
Space Grunts 2 (1125370)
Event type
patch note
Published
19 August 2019 - 10:24:40 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35464962%2F82ff912d10715966cea0abfefa39775f83819cdf.gif https://www.youtube.com/watch?v=JggWYxIozTE Alrighty, well most of the stuff is covered in this weeks vlog. And I’m not going into the whole “card-rendering” problem I mentioned :D It was a silly solution I had, and it’s now a much better one, let’s keep it at that! One thing is that I might actually do another big update to the system, and pre-render the card graphics into a card-texture.. that way I can also rotate the cards around an angle.. something I can’t do now, because the card is build out of various elements including text, which will all look messy if I rotate and position each element by itself. On the topic of drawing! spending time drawing a bunch of new environments also gave me a better feel for the looks I’m going after. I noticed that 50’s-70’s style...

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