- Steam App
- Stellar Initiative (2529080)
- Event type
- patch note
- Published
- 30 May 2024 - 18:40:11 UTC
- Source
- steam_community_announcements
Thank you everyone for the feedback. I continue to improve the game based on that. Now it seems more that the difficulty problem is not about the balance, but more about understanding enemies and options to overcome them. With that said I've added tooltips for every enemy on hovering. Escape pod felt wrong because after it was used, you effectively will be one mission behind by rewards. That was changed, now missions progress is not increased so you can replay the mission you lost. Also, there are more escape pods in the game now. Matter generator is a fun risk/reward option, but can be too easily abused on endless missions on lower difficulties. Now it won't generate anything after endless waves come. Coils can be too easily stacked together resulting in a very straightforward strategy. They are still strong, but now they will release full charge on hit, making them much less effective ...