- Steam App
- Increlution (1593350)
- Event type
- patch note
- Published
- 22 October 2021 - 17:53:12 UTC
- Source
- steam_community_announcements
Reworked the automated combat stops to trigger less frequently, but still prevent death. To reduce queue micromanagement at specific situations Combat now only stops below 25% health if your health/health decay is actually at a risky combination "Damage on completion" explorations now only cancel when they are within a 0.1 second range to actually causing damage, instead of at any time Redesigned the visual display of "turbo mode" jobs progression bars. They no longer continue to appear "active" to prevent a common confusion, and now switch at 20 completions per second, down from 50 Negative health decay effects are now also shown in the story completion log. To make it a little more obvious what happened if you didn't read the tooltip earlier Fixed a rare bug where combat wouldn't be allowed to continue due a false-positive in constructions being able to continue Fixed a bug that could ...