Gadget Rework (again) - Patch Notes (368) — Knights Within Steam update #850703

My intention with this gadget update is to bring them in line with my concepts as follows:In-mission decisions should have depth to them, but be...

Steam App
Knights Within (2406180)
Event type
patch note
Published
29 March 2026 - 22:06:56 UTC
Source
steam_community_announcements
My intention with this gadget update is to bring them in line with my concepts as follows:In-mission decisions should have depth to them, but be relatively simple mechanically. (mostly either/or type menus). My intention is for complex menus/skill tree type customization to remain in the keep, with missions focused on active combat.Gadget should have pros and cons, they ideally shouldn’t be a big benefit to every buildThey should alter existing game perks and systems to significantly impact the feel of a buildExpect many new gadgets and update moving forward Gadgets UpdateGadgets now define which slot they are equipped into. During missions, picking up a gadget gives a simpler choice of replacing the existing one (within that slot) or leaving it.Gadgets now have 4 tiers of rarity, represented by the blueprints. Gadgets drop with a % chance for each rarity. Blueprints must be unlocked for...

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