Update 0.6.1 — No Creeps Were Harmed TD Steam update #858271

START CRED DIFFICULTY CHANGES Start cred differences based on difficulty are now percentages instead of a fixed value. TWEAKS -Improvements to random...

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No Creeps Were Harmed TD (1932260)
Event type
patch note
Published
1 March 2024 - 20:50:11 UTC
Source
steam_community_announcements
START CRED DIFFICULTY CHANGES Start cred differences based on difficulty are now percentages instead of a fixed value. TWEAKS -Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc). -Relay map base start cred increased from 250 to 300. FIXES -Shield power will scale with hyper creeps similar to how health scales. -Player start cred split is applied after bonuses from XP level (co-op only). -Fixed late game hyper creeps awarding score after the player has lost the map. -Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness). -Fixed XP not changing sometimes at very high XP levels.

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