- Event type
- patch note
- Published
- 7 December 2024 - 15:14:55 UTC
- Source
- steam_community_announcements
Improved lots of defence items Rendering now uses sprite batches, grouping all sprites with the same image into one draw call A texture atlas is created on startup, grouping all images into one massive image (4096x4096) Various other rendering optimisations Reorganised image files Renderers are grouped into layers to be rendered, instead of being sorted Chosen difficulty now saves properly Difficulty icon is displayed in the proper location Held items now follow the holder There may be some graphics issues as a result of these optimisations