Sprite Batching (Early Access 28.1) — Rootin' Tootin' Lootin' & Shootin' Steam update #860635

Improved lots of defence items Rendering now uses sprite batches, grouping all sprites with the same image into one draw call A texture atlas is created...

Steam App
Rootin' Tootin' Lootin' & Shootin' (2372450)
Event type
patch note
Published
7 December 2024 - 15:14:55 UTC
Source
steam_community_announcements
Improved lots of defence items Rendering now uses sprite batches, grouping all sprites with the same image into one draw call A texture atlas is created on startup, grouping all images into one massive image (4096x4096) Various other rendering optimisations Reorganised image files Renderers are grouped into layers to be rendered, instead of being sorted Chosen difficulty now saves properly Difficulty icon is displayed in the proper location Held items now follow the holder There may be some graphics issues as a result of these optimisations

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