Graphics Optimisations (Early Access 16.0) — Rootin' Tootin' Lootin' & Shootin' Steam update #860639

Floor graphics are now drawn one layer at a time, rather than one tile at a time Improved lighting Fixed graphics buffer corruption Improved shader...

Steam App
Rootin' Tootin' Lootin' & Shootin' (2372450)
Event type
patch note
Published
24 August 2024 - 10:21:15 UTC
Source
steam_community_announcements
Floor graphics are now drawn one layer at a time, rather than one tile at a time Improved lighting Fixed graphics buffer corruption Improved shader compatibility Depth buffers now use rgba8 instead of rgba32f Tile height, floor and wall are now chosen separately Explosions only destroy walls with 3 or more damage Added more walls and floors to the level editor (WIP) Greatly improved most food items Added new item - Jam on Toast Added new item - Spurs Added new upgrade - Jam Jar Added new enemy - Raven (WIP) Added new enemy - Penguin (WIP)

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