Patch v0.0.177 — Nocturnal Quest: An Idle RPG Adventure Steam update #870461

ChangesMonsters on floors below 15 are now 1 level lower (minimum level 1), easing the early game difficulty curve.Monsters no longer roll for higher...

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Nocturnal Quest: An Idle RPG Adventure (2330930)
Event type
patch note
Published
13 March 2026 - 22:03:49 UTC
Source
steam_community_announcements
ChangesMonsters on floors below 15 are now 1 level lower (minimum level 1), easing the early game difficulty curve.Monsters no longer roll for higher rarities until level 6 (previously level 3), keeping early encounters more manageable for new players.FixesFixed Burning damage double-dipping with Inferno: burn ticks no longer get amplified by Inferno stacks a second time, since the burn pool is already calculated from amplified damage. Stacks still accumulate from burn ticks.Fixed Burning debuff showing "Remaining damage: 0" with nearly full duration left — the burn pool now drains by the base tick amount rather than the amplified amount.Fixed Infernal Feedback gem combo incorrectly using cumulative damage dealt instead of current remaining damage for its feedback calculation.Totem effects (Air Totem, Grounding Totem, etc.) and other encounter-start effects now apply before turn order is...

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