Dev Diary #2-RE:OZMA Development Updates — RE:OZMA Steam update #883387

Time has already passed! We’re running the end of May! As an indie developing studio, 'Time is like fastening arrows' is passing very fast! We are going...

Steam App
RE:OZMA (932690)
Event type
patch note
Published
31 May 2019 - 10:15:04 UTC
Source
steam_community_announcements
Time has already passed! We’re running the end of May! As an indie developing studio, 'Time is like fastening arrows' is passing very fast! We are going to update the development news before May! Let's start! 1.Random terrain generation being developed -A race against time of map generation & Random terrain generation being developed RE:OZMA game map size is huge, random terrain. Therefore, our first concern was the long time it takes to generate the map. Fortunately, we solved that problem. But we had to face issues related to mountain barriers as well as ensuring random terrains were created smoothly. Today's key theme is "to make sure that the terrain we want is created properly when we dig it. Although we originally had developed this feature, we now had to redevelop it. A persisting problem is that boundary regions are awkward and difficult to organize naturally. We are still in thi...

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