Version 0.081 Update — Remnant Afterglow Steam update #883563

🛡️ Systems & MechanicsCombat & DamageImproved indirect fire weapon attack logicFixed indirect fire projectiles hitting enemies directly (they should...

Steam App
Remnant Afterglow (3195180)
Event type
patch note
Published
20 June 2026 - 02:20:54 UTC
Source
steam_community_announcements
🛡️ Systems & MechanicsCombat & DamageImproved indirect fire weapon attack logicFixed indirect fire projectiles hitting enemies directly (they should rely on explosion damage)Fixed ground units in active attack mode walking through wallsFixed units passing through wallsFixed Impact Drill only attacking a building onceBuilding & GridRefined building and grid weight logicFixed building collision area persisting after destruction and during reconstructionUnit BehaviorOptimized active attack mode performance: added 0–0.5 second detection delayFixed weapon system freezing unit movementFixed units standing idle after losing targetSyncSystem.SyncCollision: non-logic entity col.IsCollide now derived from baseData.IsCollide, resolving units being removed from ECS spatial grid and turrets failing to query targets during state transitionsWeaponSystem.FirInterval: IntervalTimer now decreases regardle...

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