- Event type
- patch note
- Published
- 5 January 2026 - 09:10:44 UTC
- Source
- steam_community_announcements
Hello to the first update in 2026! In the past week I've added a pretty huge logic witch is a Dungeon map, no longer there will be an issue that the player gets lost in the procedurally generated level. Aside from that I have added "Soulbound" items (name still not final) - but simply when you enter the dungeon, now you know hat are the "Entry Items" so upon death in the dungeon you know to what state your equipment inventory will revert to, and helps to distinguish what items you had, and what you have obtained during the run. Prepared base for generating World Map reveal mask.Properly added character location mapping to Dungeon Map. Added working Dungeon Map to combat screen as mini map.Added logic for switching between minimap and Screen Overlay map for dungeons. Updated character out of combat animation.Added new UI Assets. Changed Combat UI (added new tutorial buttons)Fixed putting ...