Post Process volumes set to no RayTracing — Beasts Shall Rise Steam update #886173
Post process volumes set to no raytracing. In theory this shouldn't make a difference but it seems as though the project settings are being overridden...
Post process volumes set to no raytracing. In theory this shouldn't make a difference but it seems as though the project settings are being overridden by them. Death should now fade to black. Less Hazmat zombies in cemetery.