- Event type
- patch note
- Published
- 25 July 2018 - 15:57:28 UTC
- Source
- steam_community_announcements
fixed tutorial location/quest to save properly so now you can exit to menu without breaking the save fixed a crash in logistics screen added a catch to the function which moves the player into ships which will allow it to fail gracefully if for some reason it gets called without a valid ship as a parameter you can now right click core nodes to add them to your currencies similar to how exotic matter works fixed blueprint 401030 unlocking the wrong research (it pointed to placeholder module) fixed small cargo nook missing from group unlocked modules in T2 research, the missing research is also fixed up when game loads now. added some T2 drone bays and T2.5 reactors to live modules (players can acquire/unlock them and use them in ship designer) you will no longer get the quest to explore for the initial cloning upgrade if your character already has it unlocked fixed a bug where the speed i...