- Event type
- patch note
- Published
- 30 January 2015 - 10:33:44 UTC
- Source
- steam_community_announcements
It’s time for the first update of 2015! In addition to a number of bug fixes (thank you for all your feedback!), we’ve gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. We’ve also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game. Here’s the list of the most important changes and a few important remarks about Cloud saving: Cloud system: When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Only new savegames will be uploaded to the cloud as they have a new, compressed format. So if you need your latest saves on the cloud, you will have to load them and resave. You will then see a cl...