- Steam App
- Battle for Wesnoth (599390)
- Event type
- patch note
- Published
- 24 February 2019 - 21:29:25 UTC
- Source
- steam_community_announcements
AI Fixed crash when the AI simulates a fight between two units which can slow but aren't yet slowed, then simulates another fight for one of them in Monte Carlo mode (issue #3650). Experimental AI recruiting: fixed AI crash for unit type with unknown race Support for modifying the available AIs using cores: New parameter default_ai_algorithm for setting the default AI New parameter mp_rank for setting the order in which AIs appear in the MP computer player selection menu New option "Keep saved AI" when reloading games from the MP Create Game screen. Choosing this option prevents overwriting of the saved AI by the default AI. (issue #3791) Forest Animals Micro AI: fix AI crash when using custom rabbit hole image Fix Lua AIs using the ai.stopunit_*() functions potentially creating infinite candidate action loops Campaigns Dead Water: S12: Slightly rebalanced enemy reinforcements and ai gol...