- Steam App
- The Red Sun (2392330)
- Event type
- patch note
- Published
- 14 August 2023 - 19:06:10 UTC
- Source
- steam_community_announcements
I've avoided adding healing to the game, mostly because I was lazy, partly because I wasn't sure how it would affect the difficulty curve of the game. However, given the steep curve near the beginning of the game, I felt that a drastic change was needed. Healing should balance the difficulty. It works on the same system as the laser, where having 3 pips allows for healing. Having purple pips means that the player heals twice as fast (0.75s vs 1.5s). This should further incentivize aggressively evasive play by providing increased room for making mistakes. In game testing, players often manually respawn if they take damage early. Healing will hopefully mitigate this problem, as health is now a semi-renewable resource. Healing should not significantly affect boss battles, though it should make some significantly easier. Annie and Em & Be both provide opportunities for healing, which further...