- Event type
- patch note
- Published
- 26 June 2026 - 15:09:17 UTC
- Source
- steam_community_announcements
A follow-up to v0.2.105; more fixes straight from your reports. Thank you for the detail, as always. FixesNo more soft-locks after you land. Settling a world left the voyage running underneath the colony — probes still in flight, the navigation window still open, ship events still queued — and any of those could jam the game once you were on the ground. Landing now closes out the voyage cleanly, and probe launches are disabled once you've settled. This was the root cause behind several of the post-landing lock-ups you reported. "The air does not support a person" no longer appears on breathable worlds. A world you could actually breathe on could still throw the sealed-habitat warning if its habitability was merely marginal — the two were tangled together. That warning is now tied to genuinely sealed worlds only. Empty systems can't strand you. Arriving in a system with no obvious heading...