Dead Reckoning — Demo Hotfix (v0.2.87) — Dead Reckoning: The Long Drift Steam update #93256

Dead Reckoning — Demo Hotfix (v0.2.87) A quick patch for issues reported on the forums this week, led by a fix to colony establishment. Thanks to...

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Dead Reckoning: The Long Drift (4557340)
Event type
patch note
Published
16 June 2026 - 13:39:10 UTC
Source
steam_community_announcements
Dead Reckoning — Demo Hotfix (v0.2.87) A quick patch for issues reported on the forums this week, led by a fix to colony establishment. Thanks to everyone who wrote these up — the detailed landing reports made the first one easy to track down. Fixes Establishing a colony no longer skips the colony. On some landings the mission clock could keep advancing during the founding sequence — most easily on WATCH or auto-advance — which dropped you back into ship decisions and an early ending instead of the settlement you had just landed. The clock now stays locked through the entire founding sequence, so making landfall always opens the colony phase. Navigation reflects the outbound voyage. Worlds within about ten light-years of the Solar System now read as barren — there are no habitable worlds waiting right next door to Earth — and turning the ship back toward the Solar System now costs real t...

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