- Event type
- patch note
- Published
- 8 May 2026 - 22:24:36 UTC
- Source
- steam_community_announcements
A v0.1.329 hotfix shipped earlier today, and almost immediately thenew build started reporting CAMERAS broken on Steam — every bayflipping to STATE: OFFLINE / "Feed unavailable. Camera node notresponding." I want to write up what was wrong because the causewas a stupid one and the diagnosis took longer than the fix.What was brokenWhen you opened CAMERAS on the Steam build, all four bays — Bridge,Cryo, Engineering, Hydroponics — showed an empty black feed and thecaption strip flipped to OFFLINE. Locally (running through the Godoteditor) every bay worked fine.The fix in v0.1.329 had patched a missing-enum bug in the bay decaycontroller, so that part was real. But the OFFLINE state pointed tosomething else: `ResourceLoader.exists()` returning false for everybay path on the shipped build but true locally. Root causeEvery export preset had this exclude pattern: exclude_filter="assets/blender/...