I want this game to be a challenge... — Astralojia: Episode 1 Steam update #933716

I'm doing my best to even out the difficulty. I want to make the game difficult but not so much that you're throwing your controller at the screen. I...

Steam App
Astralojia: Episode 1 (1090420)
Event type
patch note
Published
21 July 2019 - 13:54:26 UTC
Source
steam_community_announcements
I'm doing my best to even out the difficulty. I want to make the game difficult but not so much that you're throwing your controller at the screen. I want it to just simply be fun. There are 4 belts: - White Belt - Blue Belt - Black Belt - Third Degree Black Belt (Unlockable when you finish through the game once) White Belt should be like the mode where you mostly win. Blue Belt you should lose every now and then. Black Belt you should lose just as much as you win. And Third Degree Black Belt you should lose constantly and keep trying until you can beat it. The game is designed to be hard. How am I to make big epic story battles in the future if I don't make it extremely difficult to beat? The solution I've come up with is to have the load menu prop up right after you lose any battle. It's a good idea to run through the game I'd say on Blue Belt mode, which is kind of your 'normal' mode....

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