- Steam App
- GearBlocks (1305080)
- Event type
- patch note
- Published
- 2 February 2024 - 00:52:32 UTC
- Source
- steam_community_announcements
Hey everyone, time for a long overdue update! Combustion Engines - Not Ready Just Yet By this point, I was hoping to have combustion engines done. I tried a purely physics based approach, using separate cylinder, piston, con-rod, & crank rigidbodies, and applying a force to the piston based on the current angle of the crank. This worked reasonably well, but had problems with "phantom forces" whereby the engine got torque applied to it, sometimes flipping over the vehicle it's in. Also, using physics for all the parts like this has RPM limitations, and doesn't scale that well for sim performance. So I've decided to change tack slightly, I still want to keep the appearance of the moving parts (i.e. pistons and con-rods), but my plan is now to procedurally animate these in code. There's not really any need to use physics as these parts can't collide with anything when inside an engine. To a...