v0.1.6 Patch notes - Oops — PowersVR Steam update #989793

PowersVR is my first major project, and there are many things I would have done differently and more effeciently if I had the chance to go back in time...

Steam App
PowersVR (589250)
Event type
patch note
Published
5 March 2017 - 22:36:47 UTC
Source
steam_community_announcements
PowersVR is my first major project, and there are many things I would have done differently and more effeciently if I had the chance to go back in time. Most of them boil down to "learn how the entire engine you're making the game with works first", and the primary topic of today's update is no different. For the last two days I've been staring at collision menus, which if you dont know is your 3D model, and a bunch of boxes and spheres on top of it saying where something has to touch it to count as a "hit". The reasons for these are ,without getting too technical, performance and precision. Its the end of clipping through building when running fast, or having your fireballs go underground, and if your CPU has been struggling with the game, that should be improved as well. Just one of the many things I've had to go back and completely redo, but now I know :) The other big change is that ...

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