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Everpath

Everpath Steam news

Pixel Games Studio | May 22, 2019 | game

Released

0players observed · 25 September 2026 - 09:28:51 UTC

IndieRPGRogue-litePixel GraphicsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive

Everpath news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive
  • Total reviews77
  • Release dateMay 22, 2019
  • DeveloperPixel Games Studio
  • PublisherPixel Games Studio

Genres: Indie, RPG

Company pages: Developer: Pixel Games StudioPublisher: Pixel Games Studio

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Everpath Steam news

Everpath news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.1 - 14 September 2019

    Patch 1.1 Hello everyone, quick detail on last patch fixes and updates.- Pause on menu Opening the options menu now pauses the game, while at first levels doesn't seem necessary but on later level fights that could take a while longer it's really useful if you need to AFK.- Relic changes Warlord ring - Critical chance is increased by 50% when under 45% maximum health. Berseker ring - Damage dealt is increased by 50% when under 45% maximum health. Perk changes Alchemist - bomb power from 25% to 55% - Scholar - scroll power from 25% to 55% - Strong man - 30% increased armor and 30% increased health - Duelist 45% increased damage - 30% reduced initial health Alchemist - Bomb power increased from 25% to 55% Scholar - Scroll power increased from 25% to 55% Strong man - Armor and health increased by 30% Duelist - Damage increased by 45% - Initial health reduced by 30% Enemies take damage visu…

  • Update 1.07 & the road ahead - 24 July 2019

    Hello everyone! This is a small update with some fixes, but mostly I wanted to talk about the immediate future of the game and what's coming to it. Regarding this update.- Fixed an issue where some bluetooth and wireless mouse were being recognized as controllers therefore locking the mouse making the game unplayable.- Added 2048x1152 resolution fix.- Small tweaks to enemies health and damages just to make it a bit more easier at the start at least till the fallen knight commander boss.- What's next? I have received a lot of invaluable feedback and this will allow to make some minor quality of life changes plus some major ones. Relic system: In order to avoid getting the same relics from bosses you will be offered a couple of options to choose the one that fits what you are building. Going to apply some changes to under % health relics plus going to add a couple of new ones.- Magic weap…

  • A small note about controller and mouse cursor - 25 June 2019

    Wanted to clarify that if you have a controller connected you will need to use either the left stick or the controller d-pad to use the main menu and start a new game. Mouse is locked out. I'll be implementing both options and a "activate/deactivate" controller on the next update. Hope this is not much of an issue for those players that use the keyboard and mouse on menus and controller to play.

  • Update 1.05 - 25 June 2019

    Hi everyone, 1.05 patch is live with some nice improvements. Difficulty and permadeath https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34189938%2F9c968cf6ae1cd410f34ac352f223cd64b3eba8b8.png Before starting a new game you can choose between two game modes, this is specially good for those who want to play through the story first in normal mode, and then challenge yourself with ironman. Minor updates Fixed Act IV boss attack animation from left side, where it was taking a step back before attacking but maintaining the same attack range. Fixed a bug where you could only delete items in the inventory if you were over a certain area now you can freely delete items once selected. Polished the collision box system so now it feel a bit smoother and less clunky. Main menu and options menu can now be used with both the left stick and the d-pad. Fixed minor texts refering to keyb…

  • Updates 1.03 & 1.04 - 21 June 2019

    Hi everyone! Couldn't post the 1.03 patch notes I was having some issues with the steam publisher tool. Bigger addition to the game is full controller support. I'm terribly sorry this was delayed so much, I hope everyone who prefers controller can enjoy the game now. Most of the stuff was minor graphical updates and fixed the issue were some items were not loading properly and even maybe forcing a quit. I'm expecting to release 1.1 really soon, with new content and specially the addition of the normal and ironman run at start. Normal runs should be easier plus there's no permadeath. I'm sorry for the lack of detail but I understand this had to be updated and I'm also been feeling really sick lately so trying really hard to get everything up and running properly

  • 1.02 patch - bugs fixed - 31 May 2019

    Hi everyone, I just updated Everpath to it's 1.02 patch fixing two issues that were causing trouble: 1) Fixed a bug where occasionally after continuing a previous game selling items to the merchant didn't give gold to the player. You were technically being robbed by the merchant, sorry. 2) Fixed a bug where on level 9, first floor, of Act III, traps didn't have their damage set up properly and could crash the game. Marcos

  • Quick patch . V-1.01 - 24 May 2019

    Hi everyone, I just updated the game to have the option to turn on or off v-sync, it will also now use the best anti aliasing option available. Thanks! Marcos

  • 1.0 Launch update - 22 May 2019

    HI everyone! Bid update today, lot of content, and out of Early Access! So first of all I want to thank everyone who supported Everpath during EA and specially for your feedback it was incredible helpful to the development process. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34189938%2Fae514d6965b339d67b596700cf75901fc8ece7dc.png Major Updates Save system Player progress is now saved on every new floor, but death is still permanent, death will delete the current saved progress. I'm sorry this wasn't implemented earlier. Siege Sorcerer The sorcerer is now fully available for play, its a ranged character and although it prioritizes moving away from enemies it has decent close damage. The main difference with the Scout is that Sorcerer spells have synergy between them, allowing to empower to maximize damage. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2F%25E2%2580%25A6

  • Update 0.1 - 24 March 2019

    Update 0.1 Hi everyone, this updates comes a week later of what I expected but is finally here and I really think you are going to enjoy it. Although there were some minor fixes and optimizations the main focus of the update is on new content. Elite enemies From floor 2 an onward you will find that normal enemies will now have a chance to become rare or elite enemies. This means that they have a special affix that will make enemies rooms more interesting. Yellow are rare enemies. Red are elite enemies. I.e. a rare bugbear warrior with additional attack damage: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34189938%2Fbdd20ee41d8a7afd42bd59b8beaf3179a6b6ddd6.png This enemies affixes go from additional health or damage, to portals, fire rains, meteors, acid pools. And there are much more I'd like to implement, but I wanted to hear your feedback first. Traveling merchant…

  • Update 0.03 - 5 March 2019

    Really small update here guys, this was going to come live on patch 0.1 but it's a must and I'm terrible sorry I haven't implemented it before. Key binding system is fully working right now.

  • Update 0.02 - 1 March 2019

    This is just a small patch with some small improvements that were asked in the discussions community forums. Also, patch 0.10 will go live really soon but I found the stuff on this patch to be important enough to go live earlier. Hope everyone enjoys it! UPDATE 0.02 Player roll https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34189938%2F39f18c65c2ae5349d02b6c124c829e2c586aa085.gif In the options menu you can now pick between rolling to the current mouse position or alternate to a movement based roll, being able to roll according to the player current movement direction. Clearer rooms Rooms have been opened up and there are now fewer objects that could block player and enemies movement in an annoying way. This of course without loosing the ambience in every room. This is just a small update to rooms and enemies behavior. Patch 1.0 will include special encounter rooms, eli…

  • Update 0.01 - 20 February 2019

    First of all I want to thank everyone for their support. It's been 2 weeks since the release and I'm incredibly happy about the feedback so far. I've been working really hard on all of your suggestions. And I'm proud to say that every issue that appeared was solved almost intermediately, and I want to assure everyone that this is my main policy. I don't want anyone not being able to play the game or that encountered a game breaking issue, so please report this stuff I will do everything to fix it asap. UPDATE 0.01 Trading - The shop got a big remake to make it easier and able to sell items (feature not first included). I also want to remark that on update 0.11 there will be traveling merchants that will allow to sell items more often. At least when you encounter them. And if they like you. And if they decide not to kill you. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fc%25E2%2580%25A6

Patch notes and updates

S.noRelease datePatch nameGID number
124 July 2019Update 1.07 & the road ahead2413285168839481425
225 June 2019Update 1.052436926440559672765
321 June 2019Updates 1.03 & 1.042415533798134528589
431 May 20191.02 patch - bugs fixed2400895196209616168
524 May 2019Quick patch . V-1.012408775863522219757
622 May 20191.0 Launch update2408775863516908306
724 March 2019Update 0.12543878145181125925
81 March 2019Update 0.022534869043305963810
920 February 2019Update 0.012480825216184744131

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