SPSTEAMPULSELIVE ANALYTICS
Going Medieval

Going Medieval Steam metadata

Foxy Voxel | Mar 17, 2026 | game

Released

1,531players observed · 6 October 2026 - 18:03:06 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed players1.5K · 6 October 2026 - 18:03:06 UTC
  • SteamPulse tracked peak5,454
  • Units sold (VGI)642,000
  • Revenue (VGI)$11,700,000
  • Review score89% positive

Going Medieval metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1.5K · 6 October 2026 - 18:03:06 UTC
  • SteamPulse tracked peak5,454
  • Units sold (VGI)642,000
  • Revenue (VGI)$11,700,000
  • Review score89% positive
  • Total reviews21,371
  • Release dateMar 17, 2026
  • DeveloperFoxy Voxel
  • PublisherMythwright

Genres: Indie, RPG, Simulation, Strategy

Company pages: Developer: Foxy VoxelPublisher: Mythwright

Top Steam chartsTop 100 gamesGame directorySteam Store page

Going Medieval Steam metadata

Going Medieval metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1029780/metadata
Steam Storehttps://store.steampowered.com/app/1029780/
Steam Communityhttps://steamcommunity.com/app/1029780
PCGamingWiki search
IGDB searchSearch IGDB for Going Medieval

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 19,042 positive, 2,329 negative

Price and discount

$22.49 (25% off from $29.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Workshop, Adjustable Text Size, Camera Comfort

Achievements

94

Platform releases
  • Steam 1 June 2021

Latest Steam announcements

  • Experimental Branch Patch (1.2.10) - 6 October 2026

    Greetings, players! The newest patch (1.2.10) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life ImprovementsRebalanced diplomacy demands:The base wealth multiplier for each demand and favor is 30, instead of 50. Meaning deals will be easier to complete, but also give lesser rewards.Changed how many animals are needed to complete a diplomacy demand if the animal type is not super valuable. For example, you needed 60 poultry to complete a demand before, now that number is 7.Bugs and FixesFixed several crash occurrences.Fixed the issue where roping animals wasn’t working in some cases.Fixed the issue that prevented bandit camps discovered via diplomacy deals from being lootable upon completion.Fixed…

  • Experimental Branch Patch (1.2.9) - 1 October 2026

    Greetings, players! The newest patch (1.2.9) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Bugs and FixesFixed several crash occurrencesFixed the issue where text keys related to new features were not localized.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.As always, use F10 and/or the experimental bug subforum for r…

  • Experimental Branch Patch (1.2.8) - 30 September 2026

    Greetings, players! The newest patch (1.2.8) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life ImprovementsFriendly gifts no longer give an excessive amount of resources.Friendly gifts are more thematic and not randomized as before.Bugs and FixesFixed several crash occurrencesFixed the issue that stopped archers from attacking so they could put out fires.Fixed the issue that caused the “Burn Animal” production on pyres to have a missing icon.Fixed the issue where Friendly Gift would be left in water.Fixed the issue that where Settlers that are stationed away for diplomatic purposes would still trigger notifications such as “Suffering from Cold”, like they are in your settlement.Fixed various minor…

  • Experimental Branch Patch (1.2.7) - 24 September 2026

    Greetings, players! The newest patch (1.2.7) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life ImprovementsAdded a prompt that lets you know which active mod causes settlers to refuse to sleep, so you can turn them off, and report the problem to the mod creators. Here are the brass tacks for the modders that need to update their mods:ScheduleModelRepository.json has been changed internally, and “SleepGoal” no longer exists, and is in turn replaced by: “SleepGoalWorker” (used by Settlers, Prisoners and Captive Labourers), “SleepGoalNpc” (Used by NPCs), and “SleepGoalAnimal” (Used by Animals).These goals function exactly the same as “SleepGoal” before it, but we needed to separate them due to some c…

  • Experimental Branch Patch (1.2.6) - 21 September 2026

    Greetings, players! The newest patch (1.2.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life ImprovementsMercenaries now also have a "no fight" effector when spawning, meaning they will not start brawls when they’re freshly hired.Friendly Faction warriors in "Join Skirmish" are now called “Ally”, instead of “Refugee”.Changed health bar colour of mercenaries, allies and refugees to be green instead of red.You now suffer a 200 friendliness penalty towards factions which you ambush in or attack in “Join Skirmish” and “Ambush Merchant Spot” maps.When entering “Join Skirmish” and “Ambush Merchant Spot” maps you now immediately gain 20 Infamy.Bugs and FixesFixed several crash occurrencesFixed the issu…

  • Experimental Branch Patch (1.2.5) - 18 September 2026

    Greetings, players! The newest patch (1.2.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life ImprovementsLowered market cap for animals. Fewer animals now need to be sold before going into the next inflation bracket.Bugs and FixesFixed several crash occurrencesFixed the issue where animals would not be tameable or harvestable after they fall asleep and wake up again.Fixed the issue that caused animal prices to be 🪙0 when selling.Fixed the issue in which prisoners refused to sleep.Fixed the issue that caused the game to crash if no market cap was present for modded resources.Fixed the issue in which prisoners had no actions when selecting them. Known IssueText keys related to new features here h…

  • Experimental Branch Patch (1.2.3) - 17 September 2026

    Greetings, players! The newest patch (1.2.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Faction-Specific resourcesWe want to give each Faction Type a recognizable economic identity and make faction lore matter more during trade. This will be indicated by symbols on some resources during the bartering process. Hover over a symbol to see what it represents: PremiumTraders from this faction value this resource and are prepared to pay a premium to secure it. They will also ask a higher price when trading this item to you.DepreciatedTraders from this faction place a low value on this resource. They will only trade it at a low price.OversuppliedMembers of this faction have ample stocks of this item. This lowers…

  • Experimental Branch Patch (1.2.1) - 16 September 2026

    Greetings, players! The new update (1.2.1) is now live on the experimental branch. It is compatible with the old saves. Once it is properly tested, we will push it live in the official update! Here are the notes for what awaits you in this version:DiplomacyThere are 12 NPC factions in Going Medieval that belong to six different faction types. Those are: FaithfulChurch of the Third ComingAncrene DisciplesPaganCircle of AvalonBeirdd CymraegKnowledgePhilosophers of the Natural OrderSociety of Fellows MonarchyFaithful Sons of EnglandBand of the She-WolfAnarchyKingdom of YorkHeresy of the Rose These are factions that you can interact with. You can be friendly with them, attack them or some state similar to those in-between. Nothing is set in stone and with certain actions, over time, you can change alignment to the other side. However, there are factions that won’t budge. The ones who are to…

  • Medieval Monday Talk #87 - More Events - 7 September 2026

    Greetings, medievalists!Last time, we talked about hiring help. This time, let’s talk about some other events we are working on.One thing we want to improve is the feeling that the world around your settlement is alive. Well, as best as we can given the game's limitations. You should not just have raids, merchants and representatives of religions in your settlement. These are medieval times! Sometimes people need help. Sometimes they bring trouble. And sometimes they bring information that makes you question what kind of settlement you are actually running. So, let’s go through a few examples.One new event we are working on is a faction seeking refuge. A group of visitors may arrive at your settlement tired, hungry, and in poor condition. Their stats will not be great, and they will need help if you choose to provide it. You can feed them, give them a place to sleep, let them recover, a…

  • Medieval Monday Talk #86 - Hired Hands - 31 August 2026

    Greetings, medievalists! Let’s talk about help. You know that moment when you decide to build something big? Maybe a church. Maybe a proper castle. Maybe one of those projects that starts with “this will look amazing” and ends with half of your settlement mining, hauling, building, eating badly, sleeping badly, and questioning your leadership. Your settlers are stretched thin. Someone needs to mine the ore. Someone needs to cut the wood. Someone needs to build the thing. Someone needs to keep food production going. And then... raiders decide that this is the perfect time to visit. Dang it.So, we are working on a new way to get temporary help - by hiring mercenaries!We wanted to add another meaningful use for gold coins - something that gives you a reason to save it and think carefully about when to spend it. Upcoming diplomacy opened a lot of doors for that.These hired NPCs can come in…

  • Experimental Branch Patch (1.1.20) - 28 August 2026

    Greetings, players! The newest patch (1.1.20) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed several crash occurrences.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communicatio…

  • Medieval Monday Talk #85 - Market Manipulation - 24 August 2026

    Greetings, medievalists!Let’s continue making the factions a bit more diverse. Right now, faction identity is primarily communicated through lore, ideology, relationships and heraldry. So, when it comes to trading, things are pretty basic - you would send your caravan to a friendly/neutral settlement and hope that once there, you’ll get some much needed resources and potential place to dump stuff that you have in abundance. But the process itself was a gamble - getting a caravan to that location would take time and you didn’t know what was waiting for you there.So we wanted to give a bit more personality to the factions, by making faction-specific resources. This system should help you answer practical questions such as: Who is most interested in the goods I produce? Where should I look for books, medicine or military equipment? Which factions refuse certain resources? Is this resource…

  • Medieval Monday Talk #84 - Diplomatic Deal - 17 August 2026

    Greetings, medievalists! Did you know there are different factions in the game? Yeah, in our alternative history, where the Black Death destroyed 95% of the population, such world-changing events naturally gave rise to some interesting groups. You can learn more about them by selecting Historical Records in the top-right corner of the screen and opening the Factions tab.Your relationship with factions can be Neutral, Friendly, or Hostile. But even Friendly factions may try to bully you with a demand here and there. It’s a dog-eat-dog world out there.We want to take these relationships a bit further, and that starts with diplomacy.In the next big update, you’ll be able to initiate diplomacy with a settlement your caravan has traveled to. Once there, you’ll be able to negotiate a deal and decide what you need from that settlement. Do you need military help defending your home? A siege par…

  • Patch Notes (1.1.19) - 14 August 2026

    Greetings, medievalists!The newest patch (1.1.19) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality Of Life ImprovementsAdded new symbols and background patterns to Heraldry.Tweaked which negative mood buff can trigger altered states, so it’s less frequent.Disabled warning sound on Annoyed effectors.Bugs and fixesFixed the issue that caused Settlers to turn rebellious on secondary maps.Fixed the issue that caused Settlers to turn rebellious while in a battle (raid, ambush, attack on bandit camp, etc)Fixed the issue that prevented settlers from interacting with animals if they were close to a wall.Fixed the issue that caused a merchant’s prisoners to be carried to bed when they fainted.Fixed the issue that ma…

  • Experimental Branch Patch (1.1.19) - 13 August 2026

    Greetings, players! The newest patch (1.1.18) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed the issue that caused Settlers to randomly be rebellious upon load.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If…

  • Experimental Branch Patch (1.1.18) - 12 August 2026

    Greetings, players! The newest patch (1.1.18) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed the issue where Settlers would appear in a rebellious state upon load, even though they weren’t in that state previously.Fixed the issue where Settlers would stay in a rebellious state forever.Fixed the issue where Settlers could go into a rebellious state while merry and vice versa.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different. You…

  • Experimental Branch Patch (1.1.16) - 11 August 2026

    Greetings, players! The newest patch (1.1.16) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality Of Life ImprovementsDisabled warning sound on Annoyed effectors.Bugs and FixesFixed the issue that caused Settlers to not appear rebellious after loading, even though they were.Fixed the issue that made production stuck at 100%Fixed the issue where Raids were not ending if all Settlers were fainted.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.⚠️ Also, at the moment, the experimental and the main branch are different.…

  • Experimental Branch Patch (1.1.15) - 5 August 2026

    Greetings, players! The newest patch (1.1.15) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality Of Life ImprovementsAdded new symbols and background patterns to Heraldry.Tweaked which negative mood buff can trigger altered states, so it’s less frequent.Bugs and FixesFixed the issue that caused Settlers to turn rebellious on secondary maps.Fixed the issue that caused Settlers to turn rebellious while in a battle (raid, ambush, attack on bandit camp, etc)Fixed the issue that prevented settlers from interacting with animals if they were close to a wall.Fixed the issue that caused a merchant’s prisoners to be carried to bed when they fainted.DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the exp…

  • Patch Notes (1.1.13) - 30 July 2026

    Greetings, medievalists!The newest patch (1.1.13) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality of Life ImprovementsAdded a toggle to the in game graphics settings for occlusion cullingBugs and fixesFixed several crash occurrencesFixed the issue that caused wells to not be placeable under beamsFixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example)Potential fix for constant GPU crashes. Let us know if this update has stabilised your experience. DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text…

  • Experimental Branch Patch (1.1.13) - 29 July 2026

    Greetings, players! The newest patch (1.1.13) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality of Life ImprovementsAdded a toggle to the in game graphics settings for occlusion cullingBugs and FixesFixed several crash occurrencesFixed the issue that caused wells to not be placeable under beamsFixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example)Potential fix for constant GPU crashes. Let us know if this update has stabilised your experience. DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when c…

Patch notes and updates

S.noRelease datePatch nameGID number
11 October 2026Experimental Branch Patch (1.2.9)1845383656380149
230 September 2026Experimental Branch Patch (1.2.8)1845383656377347
324 September 2026Experimental Branch Patch (1.2.7)1844751498220857
421 September 2026Experimental Branch Patch (1.2.6)1844115010501450
518 September 2026Experimental Branch Patch (1.2.5)1844115010496099
617 September 2026Experimental Branch Patch (1.2.3)1844115010492487
716 September 2026Experimental Branch Patch (1.2.1)1844115010488872
828 August 2026Experimental Branch Patch (1.1.20)1842212951302386
914 August 2026Patch Notes (1.1.19)1840944183778831
1013 August 2026Experimental Branch Patch (1.1.19)1840944183776208
1112 August 2026Experimental Branch Patch (1.1.18)1840944183774162
1211 August 2026Experimental Branch Patch (1.1.16)1840310314353896
135 August 2026Experimental Branch Patch (1.1.15)1840310314338457
1430 July 2026Patch Notes (1.1.13)1839676055885224
1529 July 2026Experimental Branch Patch (1.1.13)1839676055881803
1623 July 2026Patch Notes (1.1.12)1839041357025878
1722 July 2026Experimental Branch Patch (1.1.12)1839041357023798
1816 July 2026Patch Notes (1.1.11)1838407329256876
1916 July 2026Experimental Branch Patch (1.1.11)1838407329256340
2015 July 2026Experimental Branch Patch (1.1.10)1838407329253911

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1029780
Live current players1,531
SteamPulse tracked peak5,454
Live count (today's peak floor)1,531
Price$22.49 (25% off from $29.99)
Free to playNo
Discount25%
Original price USD$29.99
Current price USD$22.49
Release dateMar 17, 2026
DeveloperFoxy Voxel
PublisherMythwright
Owners estimatedNot available
SteamSpy owner estimate minimum500,000
SteamSpy owner estimate maximum1,000,000
Review typeVery Positive
Positive review percent89%
Positive reviews19,042
Negative reviews2,329
Total reviews21,371
Steam recommendations17,070
Achievements94
Average playtime forever14,956 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1029780/

Short description

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.

About this game

JOIN OUR COMMUNITY About the Game When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild. From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials. Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement. Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat. Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom. We think you'll love Going Medieval if you enjoy... RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.

Supported languages

English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
30Steam Workshop
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Drogas ilícitas Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $22.49
  • Highest observed: $22.49

Going Medieval's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $22.49, the highest is $22.49, and the first visible tracked price is $22.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -25%
  • Latest sale window: Oct 6, 2026 to Oct 6, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -25%, with a lowest recorded final price of $22.49 during rows named Steam sale. The latest recorded window starts Oct 6, 2026 and ends Oct 6, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $22.49, from Oct 6, 2026 through Oct 6, 2026. The latest run records $22.49 for 1 day of uninterrupted daily tracking with a listed discount from $29.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $22.49
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Going Medieval at $22.49 in USD, with a listed base price of $29.99 and a -25% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$22.49$29.9925%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $22.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$22.49$22.49No change25% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $22.49.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$22.49$29.9925% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,082,1266 October 2026 - 19:24:02 UTC1,818,368
2Once Human17,4156 October 2026 - 18:41:55 UTC231,343
3Escape From Duckov2,6036 October 2026 - 17:32:30 UTC301,322
4Dota 2759,5936 October 2026 - 19:23:36 UTC1,291,328
5Wallpaper Engine61,9546 October 2026 - 19:02:55 UTC150,271
6LoveChoice4896 October 2026 - 13:57:43 UTC1,139
7Astral Party 1,8226 October 2026 - 03:47:43 UTC18,951
8Human Fall Flat2,6286 October 2026 - 17:32:26 UTC127,516
9Subnautica4,0586 October 2026 - 13:10:15 UTC51,446

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim148,6106 October 2026 - 18:16:51 UTC498,478533,888Iron Gate AB
Rust112,3716 October 2026 - 19:23:38 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt91,2106 October 2026 - 18:35:06 UTC137,187877,306CD PROJEKT RED
Aniimo77,4356 October 2026 - 15:22:09 UTC140,219Not availablePawprint Studio
Project Zomboid59,9526 October 2026 - 18:35:37 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero59,8866 October 2026 - 18:48:45 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe55,3646 October 2026 - 18:30:57 UTC181,509676,031Digital Extremes
Baldur's Gate 347,4396 October 2026 - 17:31:02 UTC875,343836,282Larian Studios
Deskrawl: Idle ARPG46,5096 October 2026 - 15:03:30 UTC46,509Not availableFirst Day Games
Palworld46,4846 October 2026 - 17:52:22 UTC2,101,535451,088Pocketpair
Stardew Valley45,7376 October 2026 - 19:17:23 UTC236,6141,016,067ConcernedApe
Cyberpunk 207740,9376 October 2026 - 18:20:24 UTC830,387932,948CD PROJEKT RED

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS174,7666 October 2026 - 18:14:55 UTC399,748Not availableBULKHEAD
Valheim148,6106 October 2026 - 18:16:51 UTC498,478533,888Iron Gate AB
Project Zomboid59,9526 October 2026 - 18:35:37 UTC122,811467,999The Indie Stone
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
VRChat48,2966 October 2026 - 16:54:24 UTC74,217269,026VRChat Inc.
Palworld46,4846 October 2026 - 17:52:22 UTC2,101,535451,088Pocketpair
Path of Exile 228,0566 October 2026 - 18:56:58 UTC578,562209,717Grinding Gear Games
R.E.P.O.22,7246 October 2026 - 18:54:28 UTC266,908420,693semiwork
ARK: Survival Ascended22,1636 October 2026 - 18:40:48 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle21,6866 October 2026 - 18:02:42 UTC27,916121,501Afterthought LLC
BeamNG.drive19,6676 October 2026 - 14:14:58 UTC44,232392,944BeamNG
RuneScape: Dragonwilds18,4046 October 2026 - 18:40:06 UTC39,10324,686Jagex Ltd

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2759,5936 October 2026 - 19:23:36 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III60,3746 October 2026 - 19:16:47 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
Baldur's Gate 347,4396 October 2026 - 17:31:02 UTC875,343836,282Larian Studios
Hearts of Iron IV41,9326 October 2026 - 19:10:47 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite37,9486 October 2026 - 17:24:02 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI33,3866 October 2026 - 16:30:04 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2632,9186 October 2026 - 19:15:41 UTC82,75036,155Sports Interactive
7 Days to Die30,4856 October 2026 - 14:05:11 UTC124,449401,451The Fun Pimps
Transport Fever 329,3666 October 2026 - 18:27:30 UTC42,161Not availableUrban Games
Mount & Blade II: Bannerlord27,0236 October 2026 - 18:44:02 UTC248,034297,199TaleWorlds Entertainment
Crusader Kings III26,4936 October 2026 - 18:17:42 UTC98,474138,767Paradox Development Studio

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