- Eldervale Remake Progress - 19 April 2022
Hey all, The Eldervale remake has been ported to a new engine version, got replaced lighting models and rendering. The character model has also been completely reworked with much smoother animations and controls. This is only the beginning, as from now on I can actively rework environmental models and textures to look even better. The most important difference will not be purely cosmetic however. My main goal is to improve melee and shooting combat, camera and character controls (especially joystick controls) drastically. This is my main objective in this project. A stretch goal would be to add some new areas to extend the game a bit. In the end, the remake will drastically improve production quality while being a free update. The game may get a base price increase later on. Owners of the game will be able to play both the original version and the remake. Thank you for all the support o…
- Eldervale 2 Preview - 21 May 2021
- You will be able to play the demo version of Eldervale 2 for free, right here on Steam! - If the second game receives positive feedback and is successful enough, I will remake the first game with all the new tech and improvements from Eldervale 2. This remake will be free for all owners of the original game and you will still be able to access the original (current) version! - Eldervale 2 takes place right after the events of the first game. - With the host anchoring the Elders to the Delaney Institution destroyed, their wrath descends upon the nearby town of Alder Stow. - Eldervale 2 is built from the ground up to make the highest possible jump in quality and player accessibility compared to the first game. - Explore the natural environment that surrounds the Delaney Institution and the entire town of Alder Stow with its many different districts and creepy ol' buildings. - Resource a…
- Eldervale Patch Notes (1.2.3) - 17 April 2021
Eldervale Patch Notes (1.2.3) Base game - Tokens required for the ultimate collection achievement reduced to 80 (was 100). - Tokens required to unlock the Goldie costume reduced to 75 (was 100). - Added a 101th token to Ophelia's room. With the updated value requirements, you need to collect a token to get the achievements. Deep Reserves - Added DLC button to Main Menu to make available content more clear. - New objective: Get 10 kills. Rewards 1 rune. You will get this reward even if you die. Only usable until level 6. - Removed multiple enemies from the second area to make the start of the DLC easier. - Reduced kill requirements when using the Laboratory escape to 30 for 1 rune and 40 for 2 runes (was 40 and 50).
- Eldervale 2 Reveal Coming Soon - 4 December 2020
Hey all! Eldervale 2 has been in development throughout the year and I'm finally close to revealing it. Really excited to show you how much improvement has been made. If you like anything about the first game, it's worth keeping an eye on the sequel! I could keep talking about the changes and new stuff all day long but it's better to show don't tell, so instead of promising anything, you will soon see for yourself how your support for the first game paid off in the sequel! If you missed the big update for the first game, now is the perfect time to check out the free DLC! Time for me to get back to work on Eldervale 2, see you soon with new content!
- Eldervale Patch Notes (1.2.2) - 25 October 2020
Eldervale Patch Notes (1.2.2) - After finishing Chapter 1, some parts of the level will be blocked off to avoid pointless backtracking. - The Elder Costume will now adapt to the base costume variation, changing it's color and texture. - Equip Melee weapon now bound to the "4" key in addition to "0". - Resources now spawn for twice as long during the bossfight. - Default camera type is now "Medium" instead of "Far". - SMG bullet spread reduced. - If you fail to pick up the 2F or B1 maps, they will appear on a different place later in the game. - Added camera events to the Statue, Patient and Dial puzzles when solved. - Added a camera event near the SMG. - You can no longer leave the basement before picking up the Handgun. Originally, the entire level was accessible by the end of the game to provide shortcuts to previously visited save points or vending machines and get more "a-ha!" momen…
- Eldervale Patch Notes (1.2.1) - 15 October 2020
Eldervale Patch Notes (1.2.1) - New escape route: Tunnels. - Elder Weapons added. - Option to reset rune allocation added. - Deep Reserves level cap increased from 17 to 21. - 6 New achievements for Deep Reserves added. - More resources added before boss room. - Reduced boss damage. - Torso enemy hitbox increased to make it more feasible to melee. - Keepers received new sounds. - Fixed an issue with the Shotgun's bullet spread when facing certain directions. - Fixed "No Death" and "Timed Run" achievements being awarded incorrectly. - Issues with notes closing fixed in Deep Reserves. - Various AI pathing issues fixed in Deep Reserves. - Various visibility issues fixed in Deep Reserves. Elder Weapons: You can unlock these by reaching max level in a Deep Reserves skill. Each type unlocks a respective upgraded weapon, while the stat increases like fire rate, reload speed etc. are applied to…
- Eldervale Patch Notes (1.2.0) - 7 October 2020
Eldervale Patch Notes (1.2.0) - Deep Reserves beta is available to play. You can progress through the first half of the DLC. Complete objectives to gain Runes. Use runes in the Profile window to level up. - Field of View slider added. - Camera Types option added. - Default physics hair improved. - Added sound effects when switching equipment. - New sound effect for melee hits. - New sound effects added for items. - Torso enemies no longer have a hitbox when killed. - Added new costume (Elder). Unlock it by reaching max level in Deep Reserves or doing a perfect run. - Tokens needed to unlock the Goldie costume have been reduced from 100 to 75.
- Eldervale Free DLC Update 1.2.0 - Deep Reserves - 26 September 2020
Eldervale 1.2.0 - Deep Reserves Hello everyone! Hope you're doing good! Deep Reserves is a challenge map featuring branching paths, new enemies, plenty of secrets and it's own progression system. It takes place after the main game's events and you start with all weapons and equipment. It's recommended to tackle this content after completing the main game at least once. There are no save points in Deep Reserves, you have to reach an escape point or the very end to survive. Progression You have multiple ways of earning Elder Runes, a currency that can be spent after each run to increase your power permanently. The win conditions are tailored towards combat-oriented and speedrunner playstyles. You will have to kill as many enemies as you can or get to an escape point quickly to earn runes. There are also plenty of secrets, big and small. Finding more and more of these will make your attemp…
- Eldervale Patch Notes (1.1.3) - 24 July 2020
Eldervale Patch Notes (1.1.3) - Optimized new hairstyles to require a lot less memory. - Added details to the reworked costumes. - Removed an extra folder in the game files (thanks for reporting).
- Eldervale Patch Notes (1.1.2) - 25 June 2020
Eldervale Patch Notes (1.1.2) Another patch to prepare for the arrival of the free DLC by implementing more varied costumes, making puzzles and item collection more satisfying and improving visibility. All costumes and hairstyles will keep improving until you can really make use of them in the new content. - Added option to switch between Physics and Classic hair. - New hairstyles added to each costume. - Increased Flashlight intensity. - Increased ambient lighting. - New puzzle solution effect added. - New sounds added for token pickup and spending. - Fixed an issue where you could run out of matches permanently in the caverns area. More changes, improvements and a definitive release date on the DLC coming soon! Have a great day!
- Eldervale Patch Notes (1.1.1) - 10 June 2020
Eldervale Patch Notes (1.1.1) - Enabled launcher for key remapping (Select Input tab). - Added new hairstyle with physics (WIP Preview). - Enemy hit sound added to SFX volume channel. - Mine pillar texture fixed.
- Eldervale Translations Released! - 28 May 2020
I'm happy to announce that French, German and Russian translations are now available! This patch also adds ambient lighting to improve visibility. Big thanks to the translators, couldn't have done it without you! Find them in the credits! Please keep in mind that the translations are fan-made and the translators used their free time selflessly to work on them. It did take a lot of work. The game has well over 1000 lines of text, many of which were purposefully written vague and have layers of subtext. We've had a lot of discussions about the meaning and intent behind the lines but it's easy to make a mistake. If you have any major issue with the translations, let me know and we'll work on making it better. Look forward to future announcements about Eldervale, this is only the beginning! Have a great day!
- Eldervale Difficulty Selection Guide - 27 May 2020
Eldervale Difficulty Selection Guide Hi all! Finding the difficulty settings for the experience you're looking for may not be as obvious at times. I hope to help you with that in this guide. You can change difficulty settings after saving and quitting to the Main Menu at any point during your playthrough. The current difficulty settings are shown in the Pause Menu during gameplay. Combat - If you are new at third-person survival horror, like to fight everything you see or want to focus only on puzzles and exploration, consider Combat Easy. - If you want resource management to play an important part, like picking fights carefully and count those headshots, Combat Hard might be for you. Puzzle - If you don't want to spend much time on puzzles and avoid the chance of being stuck while streaming or playing to complete the game quickly, choose Puzzle Easy. - If you already completed the game…
- Special Update - 1 April 2020
Hey all, I hope you are doing well! I'm still working on the Deep Reserves free DLC patch, along with bug fixes and possible localizations. It's taking longer than expected, though I'm also working on improving as many things as possible for the sequel. Being a one man team doesn't make it easy or quick, but making progress, and I'm sure I'll be able to bring you experiences in the forms of a DLC and sequel that builds upon the first and truly worth your time.
- Upcoming Free Content: Eldervale Deep Reserves (1.1.0) - 30 November 2019
Upcoming Free Content: Eldervale Deep Reserves (1.1.0) Hey, everyone! Now that the game's launch has passed and we got some fixes in place, it's time to talk about the game's future. First of all, as a solo developer without any backing or marketing, I feel lucky and honored to have anyone give the game a chance and buy it to support it's further development. You are awesome and I couldn't continue working on games without you! Written appreciations are cool and all, but I felt those who purchased the game deserved more than that, so there is substantial free content coming soon, titled Deep Reserves! Deep Reserves is a new standalone mode and map coming to Eldervale soon. Like in the main game, you can choose between 3 difficulty options, though there won't be separate options for Combat and Puzzle for this mode. Several elements will be randomized each time you play to keep things unp…
- Eldervale Hotfix Patch Notes #2 (1.0.1) - 26 October 2019
Eldervale Hotfix Patch Notes #2 (1.0.1) - Fixed an issue with the translation not being applied to some texts before selecting the language in the settings. - Hard mode clue for the statues puzzle updated. - Added more content to specific areas in Special Hard mode. - Endgame enemy projectile speed slightly decreased.
- Eldervale Hotfix Patch Notes (1.0.1) - 22 October 2019
Eldervale Hotfix Patch Notes (1.0.1) - Fixed an issue where some joysticks could cause an interruption in sprinting when using mouse and keyboard. - Fixed an issue with the in-game controls image not showing until selecting a language. - Fixed an issue where some tutorials displayed button glyphs for different controllers until selecting an input method. - Adjusted a reset trigger position of the first Special Mode event.
- Eldervale 1.0 Released! - 20 October 2019
Hey all! Eldervale is finally fully released, having added all planned content like extra difficulties, joystick support and translations (more coming soon). It's time to hunt down those unlockable costumes and achievements! This is not the end of the road for Eldervale though: Now is your time to show your support and tell others if you enjoyed the game! I will keep listening to feedback and fix any issues as soon as possible. On the other hand, please note that the amount of time I can spend on making new content for the game going forward depends on it's success. Hope you are having a great day, and see you soon for the next update! IMPORTANT NOTES: - You can select the controller glyphs you want to use by switching between the in-game images in Controls. - Use the X button on the Xbox controllers to confirm UI selection. - If running in-game gets interrupted, check your joystick thu…
- Eldervale Upcoming 1.0 Update #2 - 15 October 2019
Hey all! Another round of updates are available on the Beta right now for testing, coming to live very soon with 1.0! Please keep in mind that the game is getting a price increase with full release, so if you still want to get it in it's Early Access price, now is the time! - Xbox One and PS4 controllers now have their respective mapping image and in-game button glyphs. UI and Tutorials are reworked to accommodate different input devices. In addition to Puzzle and Special Hard modes, Joystick support, level reworks and bug fixes, the endings are also getting an upgrade. I hope these new ways to play and improvements to the game overall will make your experience better! Thanks for your patience and support! Feedback is greatly appreciated, if you have any questions feel free to ask!
- Eldervale Upcoming 1.0 Update! - 7 October 2019
Hello everyone! Eldervale is near full release! Read on to learn about the major features coming with the update! Special Hard Mode If you enjoy random events or looking for a reason to re-play the game, the new special mode may be just for you! In this mode, previously safe areas can become threatening in a blink of an eye, keeping you on your toes even on subsequent playthroughs. This mode can be enabled together with combat and puzzle hard modes for the ultimate "New Game+" experience. It's recommended for players who already completed the game once. Puzzle Hard Mode Like the puzzles the game has to offer? Be prepared to be puzzled all over again, as puzzle hard difficulty reinvents all puzzles to be solved in a different way and removes all helpful clues you would have gotten in a normal playthrough. Joystick Support The support is built for the Xbox One controller but it is expecte…