- Update #44 - Let's Get Physical - 27 July 2021
Update #44 introduces a new area, new equipment skins and ragdoll physics to the game! The new ragdoll effects make weapons and explosions feel more impactful. Killing an enemy or setting off explosions will now enable physics simulation that will dynamically push enemies around. Shotguns just got a lot more fun! The new construction site makes full use of the newly implemented verticality. The path leads your team deep down into the center of a giant pit. This new area features a lot of new assets and adds a new enemy type to the game! You will find the construction site right after entering the city! Make sure to restart your current run to prevent any problems! Multiple new equipment skins have been added to the game. These new equipment skins can be found in the later part of the game and enable your team to look even more unique! The Full List: introduced ragdoll effects to the gam…
- Update #43 - Show Me What You Got - 2 June 2021
Update #43 makes your equipment visible in the menu screen, improves game animations, improves the UI and adds a modified pistol to the game! Let's take a look! Your collected weapons and armor are now visible in the main menu! The character on the right is holding the new modified pistol. This pistol can be found in 2nd half of the game and can shoot twice per turn! I'm currently working on fully integrating physics into the game! Grenades and all sorts of explosion should now impact surrounding debris. This gives explosions a little more kick! Some UI elements like the HP, AP and Quest Marker have been tweaked.
- Update #42 - Ain't That Pretty - 1 April 2021
Update #42 introduces a lot of visual polishing to the map generator and to the turn-by-turn experience. The color grading of the forest, beach and camp area was reworked and the placement of objects and obstacles on the map was vastly improved. Check out the new look of the camp area: Some abilities received a neat little particle effect! Units that are knocked out and in critical condition show this new UI element: The Full List added more details to the city areas improved support for different terrain heights added particle effects to the level up and to the Guard, Assault and Harden ability added final graphics for showdown cutscene massively improved color grading added animation for critical condition the 2nd tank section is a bit longer
- Update #41 - Mission Completed - 23 March 2021
It has been almost 2 years since we released the first version of Run For Cover on Steam. The game received over 23 updates packed with exciting new content since then. We are proud to announce that we added new enemies, abilities, areas, quests, animations and gameplay systems. Let's talk about the Highlights! The weapon and armor system adds more tactical depth to the game. Weapons and armor feature different perks that keep the hunt for the best equipment challenging. Some perks increase the resistance to fire, some perks increase your ammunition capacity or the damage your weapon can do. The new shooting animations give every weapon a distinctive feeling. The Rebels are a AI controlled faction in the game. They enter the game at different points of the map and support the player in the fight against the enemy. They help you with soldiers and tanks! The Factory and City area were rew…
- Update #40 - Molotov Cocktails - 28 February 2021
This update introduces an enemy with Molotov Cocktails to the game and fixes some minor issues. The full list of changes: Added Molotov Cocktails that can ignite tiles for multiple turns New Enemy: Molotov Man, does not wear a shirt fixed a bug where 'No Action Points' was displayed for critical units fixed a bug where the space key didn't end the turn of the selected unit fixed a bug where some sound effects were not properly impacted by volume control
- Update #39 - Hello Pablo - 22 February 2021
Update #39 introduces Pablo Escobeer to the game. The player can encounter the main antagonist at the end of the mission. He is very tough and should not be engaged carelessly! This update also addresses a lot of usability issues - there should be no more shooting through walls. The level cap was raised and two additional abilities were introduced to the game. A nasty map generation bug was fixed that occasionally created non traversable map chunk in the beach area. The tank received a selection image and even displays the current units in the tank: Parts of this update have been already made available earlier this week as a Hotfix. The Full List of Changes: Added Pablo to the Game Added a helicopter flying over the map Added selection UI for the tank sections Raised level cap to level 7 New Ability: +1 Shotgun Damage New Ability: +1 Assault Rifle Damage Added message when player tries…
- Update #38 - The End - 8 February 2021
Update #38 introduces the last area of the first mission that is filled with new gameplay elements. The vehicular assault enables vehicles to join the fight at any time. 'The Mansion' consists of an outer premise, inner rooms and the extraction point. The evacuation area marks the end of a run. The area enables your units to leave the mission and unlock higher difficulties and new challenges. The Full List of Changes: - added transition area to leave the beach - added tank assault event - added final area: The Mansion - added new enemy: Bodyguard - implemented evacuation ability - fixed a character portrait issue when continuing the game - fixed issue that allowed the cutscene to be started multiple times - fixed the German translation for the supply chest quest - fixed highlight removal for loot-items - fixed loading / saving issues
- Update #37 - Improved Interaction - 27 April 2020
Update #37 features an improved interaction system and introduces customizable unit names. The new interaction system allows you to use a computer or open a chest directly without selecting the interaction ability first. It works pretty similar to moving your mouse over an enemy which will then automatically select your primary ability. These changes are visualized with 4 new mouse cursors. Neat stuff. You can now customize the name of your unit by clicking on its name in the character customization screen. The new names will be stored and displayed on the character details pages. The full list: - unit names are customizable now - added a hotkey R for reloading your units weapon - deactivated the selection marker for tanks - direct interaction without prior selection of interaction ability enabled - new mouse cursors for attack, selection, interaction and waiting added - loot on your mo…
- Update #36 - Shooting Animations and Customization 2.0 - 23 October 2019
Update #36 introduces new shooting animations, sounds and projectiles for pistols, rifles and shotguns. I hope you enjoy the new look and feel! The update also introduces the extended customization menu that enables you to select even more options for your team like new hats, outfits, beards or glasses. Some of the customization options have to be unlocked by progressing through the first mission. The 'Hack the Computer'-Quest was improved to give the player a better understanding of the requirements. A small selection indicator was added to the currently selected unit to give the player even more indication about which unit is selected. The full list: added sound variation to the rifle sounds added a new sound for the pistol added hit sound variations fixed muzzle effects for guns added a new shooting animation for rifles added a new shooting animation for shotguns added new bullets an…
- Update #35 - Computer Terminals and Experience Bar - 11 October 2019
Update #35 polishes multiple aspects of the game. A computer terminal was added to the city area. Additional enemies will spawn if you try to access it. You can finish the hack after defending the terminal. Rigged explosives can now be found in the forest area that explode when you get too close. The destruction effect for the wooden pallet was improved and an experience bar was added to the character portrait. The player receives a notification when challenges or game progress was unlocked. The Full List: - added spawn points to the factory area - added proximity mines to the forest area - added a 'hack the computer system' quest - added an experience bar to the character portrait - added an experience message when destroying a truck - added a message when progress and challenges are unlocked - added a new damage effect for bigger wooden pallets - fixed a loot bug
- Update #34 - Challenges and Loot UI - 4 October 2019
Update #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you. If you manage to reach the extraction point and finish the level, the challenge will reward you with a permanent stat boost for your team. This enables you to move on to the next difficulty level where improved loot and tougher enemies wait for you. The equipment of your team and its unlocked perks can be inspected in the new team screen. Additionally, the recent introduction of the weapon perk system made it necessary to properly display differences between weapons. A loot screen was added that enables the player to reject a found weapon when interacting with a supply chest. The full list: every level uses checkpoints now added a team screen that becomes available after finishing the story added a challeng…
- Update #33 - Mission Map and Weapon Perks - 22 September 2019
Update #33 introduces weapon perks and the mission map to the game. The new mission map lets you progress through challenges. You get to keep your old equipment and experience points but you will face tougher enemies in exchange for better loot. The new weapon perks like increased critical damage, improved accuracy or life regeneration are randomly assigned to your weapons and are designed to make the loot system more interesting. You can find out if your weapon has a perk within the character sheet. A part of this update was already available earlier last week because I needed to fix a couple of issues that annoyed me. The Full List of Changes: added campaign map with an unlock mechanic reworked HP/AP display and slightly improved other UI elements fixed an overlay issue that occured when pressing escape fixed an animation issue during the office ambush level up sound added added abili…
- Update #32 - Character Screen and New Perks - 8 September 2019
Update #32 features 5 new perks and a brand new character screen that shows your character stats. A photo of your customized character is created and used as a new UI element to indicate your current selection. Enemies are now only using grenades when already wounded, giving the player more strategies to prevent damage. The full list: added a character screen that shows your stats added a new UI element showing the unit that is currently selected new perk 'Weakpoint': deals extra damage to wounded enemies new perk 'Grenade Defense': reduces incoming grenade damage by one new perk 'Last Shot': the last bullet / shell will cause critical damage new perk 'Grenade Disable': attacks will prevent enemies from using grenades new perk 'Tough': adds the ability to reduce incoming damage to one added a new enemy type to the military encampment enemies use grenades only when wounded, giving the pl…
- Update #31 - Checkpoints - 30 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2F35d8321627c13c037bf6fa352a354e31ba846f91.gif This update introduces 2 checkpoints to the game. A small animation in the left corner indicates that a checkpoint was triggered and that the game just stored your progress permanently. The last checkpoint is loaded when restarting the game or by clicking 'Continue' in the main menu. You can still play without checkpoints by clicking on the 'Challenge' button in the mission selection. The challenge mode is slightly harder than the story mode now. The full list of changes: the progress is now stored in story mode via 2 checkpoints the challenge mode is slightly harder now character customization is now stored added spawn animations to the units of the player added a slider to speed up animations added more ammunition to the rifle and pistol shortened some animations th…
- Update #30 - Reloading! - 27 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2Fed2bedbf7a0caf76d32ae79805335e70849b9f00.gif This update introduces a reworked probability system and adds an ammunition and reloading mechanic to the game! These changes were designed to give the game a little more depth without slowing it down too much! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2F8bbfae239fb5072028439715c5620914b03bae5d.gif This is the full list of changes in this version! added an ammunition and reloading system to the game reworked probability calculations to utilize a distance falloff added screen shake to explosions in the game added option to disable screen shake removed 'High Score' from game screen added multiple game over effects to the game added a notification when the end of the game is reached improved randomization of unit feedback Do you like these…
- Update #29 - Helpful Hints - 19 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2F05e437e5bec7defc113f9e93249bc433b5988efd.gif This update focuses on helping new players to understand the basics of the game. I added a couple of helpful hints to better explain how some of the mechanics in the game work. These additional highlights and hints can be deactivated in the options menu. Additionally, I reworked the animation system to prevent glitches that occur when units receive multiple commands at once or when the AI deals a lot of damage to the player. The 'Destroy the Supply Truck' quest received an update and should be a little more interesting now. Attacking the truck will set off an alarm that spawns additional enemies. Unfortunately, this quest still does not offer any rewards besides experience points for your units. I hope to address that in an upcoming update. Fun Stuff. reworked animati…
- Update #28 - Weapon Abilities - 3 July 2019
This update is a little smaller and earlier in the week than usual but I wanted to make sure to fix a couple of issues that bugged me personally! I made the 'Guard' and 'Assault' abilities weapon specific to give the Shotgun and the Assault Rifle a very distinctive feel. I added some 'death sounds' to the enemies, it's now at least 2.5 times more fun to crush them with a tank. The full list of changes: The Guard ability received an increased chance to hit units in cover The Guard ability is shotgun specific now Added an ability cooldown system that recharges with kills Added an 'Assault' ability, that temporarily increases movement range Fixed a shadow issue in the office area AP display of Rebels was hidden Added death sounds to killed enemy units Added a sound when opening a chest Improved unit selection management What should be included in the next update or have you noticed a bug?…
- Update #27 - Rebels, Lighting and Details! - 28 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2Fe988570722de4a1d6da3815d3b0d724da8237fe5.gif improved lighting added a 'Police Station' area added friendly AI rebels that fight with you added more details to the city biome fixed a bug where crate destruction sounds would ignore sound settings fixed a bug where you could shoot a supply stash https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2F494891d128e62a9b29af23bfff1c61495082dd8c.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2F14de3c03a91c66c2339d47c2bfe9c2b80d35757e.jpg Remember to leave a review if you enjoy playing the game!
- Update #26 Office Ambush and German Localization - 21 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2Fae204cef605c0358f7c85363cca5511896b50a78.gif added a rusty shotgun and a rusty assault rifle added a new enemy type that uses stun grenades added an ambush event to the office area added German text localization to the game
- Update #25 Settings Menu - 17 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34917503%2Fd73f0ae646beb40769112ce85c259662182a125e.gif added settings menu for video, audio and controls settings can be reached via game menu and main menu settings are stored and loaded reset button loads default settings added an 'End Turn' hotkey added a notification to highlight customization options added button sounds added music to the main menu