SPSTEAMPULSELIVE ANALYTICS
Crucible Beta

Crucible Beta Steam metadata

Relentless Studios | May 20, 2020 | game

Released

0players observed · 5 October 2026 - 15:14:40 UTC

ActionFree To Play

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)333,000
  • Revenue (VGI)No data available
  • Review score43% positive

Crucible Beta metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)333,000
  • Revenue (VGI)No data available
  • Review score43% positive
  • Total reviews7,447
  • Release dateMay 20, 2020
  • DeveloperRelentless Studios
  • PublisherAmazon Games

Genres: Action, Free To Play

Company pages: Developer: Relentless StudiosPublisher: Amazon Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Crucible Beta Steam metadata

Crucible Beta metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1057240/metadata
Steam Communityhttps://steamcommunity.com/app/1057240
PCGamingWiki search
IGDB searchSearch IGDB for Crucible Beta

Reviews, pricing, and metadata

Review summary

Mixed

43% positive, 3,234 positive, 4,213 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Captions available, In-App Purchases, Partial Controller Support

Achievements

Not available

Platform releases
  • Steam 21 May 2020

Latest Steam announcements

  • You can play private matches in Crucible until it's gone for good on November 9th - 19 October 2020

    Amazon’s bang bang ’em up FPS Crucible has certainly been through—well a crucible, I suppose, though it hasn’t emerged stronger and reformed. After a messy launch and retreating back to closed beta , Amazon Game Studios announced that the game wouldn’t be making a return . As a last hurrah, Crucible has given players the ability to host private matches now that the matchmaking queue is shut off. You have until November 9th to enjoy some last shootouts with your pals, after which Crucible will be gone for good. (more…)

  • Custom Games & Server Availability - 15 October 2020

    With today’s release—the final update for Crucible—we’ve added the ability for players to create their own private matches and spectate them. The regular matchmaking queue will remain active through our final playtest tomorrow (Friday, October 16). The playtest will run from 11:00 a.m. – 5:00 p.m Pacific. To help send Crucible off in high fashion, we’ve unlocked all skins, voice lines, emotes, etc. for all players. When our Friday playtest is over, we’ll be switching off the regular queue, and matches will be available only through custom games. This will remain the case through noon Pacific Time on November 9, when we’ll be taking servers down and removing Crucible from Steam. Release notes: Custom Games Players can now create their own private Crucible matches to play with friends, scrimmage against other teams, or arrange private tournaments. When selecting a game mode, players can n…

  • Amazon's Crucible won't be coming back - 10 October 2020

    So long, Crucible . Amazon’s free-to-play shooter hasn’t had the easiest ride, greeted by a release so underwhelming developers Relentless Studios chose to take it back to the shop for a bit of a tune-up. Three months later, the devs have decided that Crucible may just be beyond salvaging. Development on the beleaguered shooter has ceased, with servers set to shut off over the next few weeks. (more…)

  • Amazon cancels Crucible - five months after release and four months after un-release - 10 October 2020

    Amazon has cancelled Crucible, its free-to-download multiplayer action game. Crucible launched in May 2020 with little fanfare, and player numbers dwindled soon after. In early June Amazon "retired" two of its three modes. Then, later that month, Amazon "un-released" the game, bringing Crucible into closed beta in a bid to save a project years in the making. In a post on the game's website , developer Relentless Studios said "ultimately we didn't see a healthy, sustainable future ahead of Crucible". Read more

  • Final Crucible Developer Update - 9 October 2020

    Essence hunters, In July we moved Crucible into closed beta. We made a list of features we felt would enhance the player experience, which we shared publicly on our roadmap, and with the exception of custom games (which we expect to ship in the coming days), we completed them all. With those features shipped, our next step was to evaluate the feedback we’ve heard from you, paired with the data we’ve collected, to determine our path forward. That evaluation led us to a difficult decision: we’ll be discontinuing development on Crucible. We very much appreciate the way that our fans have rallied around our efforts, and we’ve loved seeing your responses to the changes we’ve made over the last few months, but ultimately we didn’t see a healthy, sustainable future ahead of Crucible. We’ll be transitioning our team to focus on New World and other upcoming projects from Amazon Games. We’re offe…

  • Release Notes: October 5, 2020 - 5 October 2020

    Hunters & Gameplay General Changes: In-game damage floaters are now enabled for all players by default. Floaters can be disabled by navigating to Settings > Gameplay in the menus . Updated the location where damage floaters will display on the screen when damaging creatures. Bug fixes: Fixed a bug causing Ajonah’s Jamming Shroud to display damage floaters on detonation. Fixed a bug causing damage floaters to display when damaging inter-actable plants. Fixed a bug that prevented close-up shots from correctly registering as headshots. Fixed a bug causing the invulnerability status to not display on health bar flyouts. Bugg Bug fixes: Fixed a bug that caused the collision for Bugg’s plants to remain for a short time after they died. Captain Mendoza Bug fixes: Stimu-Health Packs : Fixed a bug that caused med pack visual effects (VFX) to be visible when cloaked. Shakirri Bug fixes: Fixed a r…

  • Creature camps, central objectives, new tutorial, and more! - 24 September 2020

    A lot has changed in the world of Crucible—in this week's build more than ever. Whether you played two weeks ago or haven't looked at the game since May, there's tons to check out. In addition to the performance improvements we've continually made since launch, we've almost entirely revamped Heart of the Hives. Read the full release notes here to see a full list of updates in just our most recent release, and join us for Friday's playtest from 11 a.m. to 5 p.m. Pacific time!

  • Release Notes: September 23, 2020 - 23 September 2020

    Developer’s note: Today’s update is a big one for us! It’s packed with a lot of work described on our initial roadmap from June (which you can see here]). We can’t wait to hear what you think of the changes! We’ll be playtesting this Friday from 11 a.m. – 5 p.m. Pacific Time, so come join us and try out the new-and-improved Heart of the Hives experience. Thanks for being part of the community! Spotlight Heart of the Hives Improvements Developer’s note: Back in June we announced that we’ll be doubling down on Heart of the Hives and making it the premiere Crucible experience. This allowed us to revisit many of the systems in the game that were originally designed to work with all three original modes and begin iterating on them with only Hearts of the Hives in mind. As a result, this update introduces some fairly significant changes to gameplay. For the most part, the map you’ve come to l…

  • Release Notes: September 10, 2020 - 10 September 2020

    Hunters & Gameplay General Changes: Updated interaction visual effects (VFX) on all characters. Positioned the interaction VFX to display for all characters, as they were previously hidden from view when playing as certain characters. Added new VFX for picking up Essence. The bottom edge of the screen will now display a blue glow effect to provide a more clear indication that Essence was successfully gathered. Bug fixes: Fixed a bug that caused UI elements to occasionally not display and sound effects (SFX) to not play for Ajonah and Drakahl. Ajonah Changes: Squid Mine : Mines now target practice dummies, allowing players to test them out in the practice arena. Bug fixes: Squid Mine : Fixed a bug where Squid Mines were always dealing the minimum amount of damage over time (DoT) damage. Squid Mine : Fixed a bug where damage from Squid Mines were not scaling with damage multipliers. Bugg…

  • Play with us this Friday! - 27 August 2020

    Every Friday, we gather closed beta participants (that's you!) from 11am-5pm Pacific to group up (or go solo if that's your deal) and play some matches. Join us--we'll be in-game and on Discord!

  • Release Notes: August 26, 2020 - 27 August 2020

    Hunters & Gameplay General Changes: Damage indicators (outgoing hit markers) now scale in size based on the amount of damage dealt by the attack. This should help players understand how impactful their attacks are. Improved the reliability of melee combat. This should improve the feel and hit registration of melee attacks, especially in higher latency environments. Reticles for Shakirri and Drakahl will now animate on melee attacks that successfully connect. Ajonah Changes: Jamming Shroud : Jamming Shroud visual effects (VFX) have been updated to better distinguish between ally and enemy shrouds. An ally’s Jamming Shroud is now easier to see through (in both directions), while an enemy’s Jamming Shroud is more difficult to see through (in both directions). Bug fixes: Grappling Hook : Fixed a bug that allowed Ajonah to grapple on Bugg’s plants. Drakahl Bug fixes: Sonic Pulse : Fixed a bu…

  • Release notes: August 12, 2020 - 12 August 2020

    Spotlight • The Lurker has been updated with territorial behaviors to create a more threatening and engaging encounter: o Movement: Forward movement is faster. Movement and turning is locked during attack. o Attack: When in range, the lurker telegraphs their next attack by shooting a targeting beam at the player.  The beam has a max range of 20m, increased from the previous attack max range of 15m.  The lurker is locked into place during their attack animation, allowing players to take partial or no damage at all if they move to avoid the attack.  After attacking, the lurker resets before attacking the player again. o Chase & Retreat: Lurkers will wander nearby their original spawn points.  They will chase the player 50-55m away from their spawn point and retreat when they are no longer threatened with damage. o Target Sense & Alert: Lurker's Perfect Sense (or the range in which the…

  • Release notes: August 4, 2020 - 4 August 2020

    Spotlight Mini-Map v1.0 Our initial implementation of a mini-map is in! The mini-map lives in the upper left corner of your heads-up display (HUD) and gives players critical gameplay information. You can, of course, still use the larger map to ping locations and see the state of things in more detail. This first version of the mini-map shows: • Your location and facing direction • Ally locations • The location of enemies detected by you or your teammates • Hives, hive telegraphs, and hive hearts • Incoming objectives • Active objectives • Pings Developer's note: As part of this change and because much of the information in the compass was duplicated by the mini-map, we've removed the compass from the HUD. We’re going to continue to examine how we can best use the space in the HUD to convey critical information, and we’ll keep an eye on feedback to changes like this. Quick Comms Update •…

  • Developer update: July 30, 2020 - 30 July 2020

    Last week we mentioned that we were planning to push a new release out the door this week and welcome our first wave of new beta testers. Unfortunately, due to a few critical bugs we recently identified, we’re postponing the release and the invites until next week. We know that’s not exciting news, but these bugs impacted core gameplay and we need time to thoroughly test out our fixes for them before pushing the release live. The upside of the situation is that the registration cut-off for the first wave of invitations is being extended to Sunday, August 2, at 11:59 p.m. Pacific. We’ll be running a playtest like normal tomorrow (on the current build), so you can still jump in for some matches. After the release ships next week we’ll be making some updates to our public development roadmap to reflect features that have shipped, add some new projects, and update details on some existing p…

  • Developer update: July 22, 2020 - 22 July 2020

    Hello, Essence hunters, Welcome to another Crucible developer update. We have a medley of topics this week, so let’s jump right in. Release cadence Since launch, and up until a few weeks ago, our goal was to put out a new release each week. This approach allowed us to quickly address the issues we saw at launch, but it came at the cost of reduced internal efficiency. Our goal moving forward will be to put out new release every two weeks. This is more sustainable for the team, and it gives us some extra time to make sure we’re putting out quality releases—which is important considering there are a lot of changes coming in the next few weeks and months. You’ll see some of those changes in our next build, which is currently slated for next week. This one’s a chonker: We’ve got the mini-map coming online, new context-specific pings for the quick comms system (including 2,500+ new voice line…

  • Release notes: July 10 & 14 2020 - 10 July 2020

    Hunters & Gameplay General Changes: • We made a change to the way we draw projectile trails so you will now see the trails on the first frame of the shot even if the projectile hits a target on that frame. Developer's note: This should make projectiles easier to read and allow players to react to them. Bug fixes: • Fixed a bug that allowed explosions to pass through nearby shields, like Shakirri's Holo-Shield. This fix should prevent Summer's Ignition Spark and Drakahl's Resonating Quake from passing through shields. Ajonah Changes: • Squid Mines no longer target invulnerable or invisible players. Bugg Changes: • Booming Blossoms : Plants will no longer self-destruct on detonation. Plants that now Disrupt upon becoming overcharged, rather than Stunning nearby opponents. Developer's note: We wanted to improve this upgrade and make it easier to use. We feel like not destroying the plant i…

  • Release notes: July 2, 2020 - 2 July 2020

    Spotlight Voice Chat (v1) • Added support for Team voice chat. o Voice chat is enabled by default. To opt out, players can disable the Auto-join Team Voice option in Settings → Audio → Voice Chat o Team voice chat is only available while connected to the match server. (i.e., from the time the pre-match versus screen is displayed through the post-match scoreboard). There is currently no voice chat in the main menus. o Added a UI notification that briefly displays at the beginning of each match to notify players whether they have or have not joined the Team voice chat channel. o There is a new Social Menu (bound to by default) that lists the current players on each team and provides support for joining/leaving the Team channel, muting, and reporting players.  Players have the additional option to Join/Leave Team Voice Chat on a per-match basis through the Social Menu . Simply click on th…

  • Developer Update: Crucible Beta - 30 June 2020

    Hello, Essence hunters, A few weeks ago, I told you about the steps we were taking to change and improve Crucible in response to your feedback. That plan is still the same, but we’re taking a new step that will help us focus on providing the best possible experience for our players as we continue to make the game better. Starting tomorrow, Crucible is moving to closed beta. We’ll continue following the roadmap we laid out previously and working on map, combat, and system changes to improve the Heart of the Hives experience as well as implementing other improvements based on your feedback and what we think the game needs in order to thrive. For the most part, your experience as a Crucible player will stay pretty much the same while we’re in beta. One of the biggest changes you’ll see is that we’re going to schedule dedicated time each week when we as devs will be playing with the communi…

  • Developer update: June 26, 2020 - 26 June 2020

    Hey all, On June 4 we published a developer update that explained how we’re extending Pre-Season and restructuring our team to focus on a new set of development priorities, which were largely determined by the feedback we’ve been hearing from all of you. It’s been about three weeks since we made that announcement, so today we’re going to take some time to talk about what we’ve been up to. We’ve shipped three updates in the past three weeks (June 6, June 10, June 18) that were focused on balance, bug fixing and polish, but we know you’re eager to hear news on some of our bigger projects. So let’s dive in: Voice chat v1 Voice chat remains a top priority for the team and we’re very close to shipping it. In fact, it’ll be in our next release. In full transparency, we had planned to ship it this past week, but in a recent playtest we realized that the implementation at the time just didn’t m…

  • Release Notes: June 18, 2020 - 18 June 2020

    Hunters & Gameplay General Changes: • Updated the minimum time threshold to start a vote to surrender and the time between surrender votes. Developer’s note: We've made these changes to try to mitigate the impact of people spamming surrender. Please note we're still working on AFK prevention, which will go a long way towards addressing one of the chief causes of teams needing to surrender. o Time from start of match until surrendering becomes available increased from 1.5 minutes to 7 minutes. o Time between surrender votes increased from 1 minute to 2 minutes. • Updated critical hit sound effects. • The loadout screen now shows passive abilities. • Creature and object healthbars will now show shield information if the creature or item has a shield—for example, Bugg’s plants will now show when they have overshield. Drakahl Changes: • Revised blade impact sound effects. Shakirri Changes:…

Patch notes and updates

S.noRelease datePatch nameGID number
15 October 2020Release Notes: October 5, 20203807188575864290431
223 September 2020Release Notes: September 23, 20203715990047691996716
310 September 2020Release Notes: September 10, 20203819571572130252378
427 August 2020Release Notes: August 26, 20203788045105521897982
512 August 2020Release notes: August 12, 20203667572547701661547
64 August 2020Release notes: August 4, 20203664193578978877765
710 July 2020Release notes: July 10 & 14 20203516698970132841798
82 July 2020Release notes: July 2, 20203444639924520134250
918 June 2020Release Notes: June 18, 20203384966595871351240
1010 June 2020Release Notes: June 10, 20203309530667973680503
116 June 2020RELEASE NOTES: JUNE 6, 20203157533729860063687
1230 May 2020Release notes: May 29, 20203142896212094301351
1322 May 2020Update notes: Crucible launch week3112496281296151352

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1057240
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateMay 20, 2020
DeveloperRelentless Studios
PublisherAmazon Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent43%
Positive reviews3,234
Negative reviews4,213
Total reviews7,447
Steam recommendationsNot available
AchievementsNot available
Average playtime forever669 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Crucible is a free-to-play team-based PvP action shooter. Pick an alien, human, or robot hunter to fight in 4v4 matches.

About this game

Crucible is a team-based action shooter driven by the choices you make. Each match in Crucible is a fight for survival and control. Not only will you be going toe-to-toe with your fellow competitors, but you’ll have to adapt and overcome all the challenges the planet itself throws your way. You and your teammates will need to work together to take down alien creatures, capture objectives, and pursue your opponents in search of victory. HUNT LEVEL ADAPT Whether you prefer to bring an axe to a gunfight, think that the best way to solve problems is by lighting them on fire, or want to keep your options open with multiple weapons, there’s a hunter to suit your playstyle. Crucible 's 10 hunters each come with their own unique set of abilities—how you use them is up to you. Begin every match on a level playing field. Each hunter has their full array of weapons and abilities at their disposal from the word “go.” Before each match, you’ll select which upgrades to unlock as you level up. With these upgrades, you can define how your hunter fights. Bring along additional utility and tricks or go all-in on your damage output—it's up to you. Essence is a strange substance with incredible properties, and it's the object of all the commotion on the planet Crucible. You can get it from opponents and creatures you kill, or by controlling objectives. As you collect Essence, you'll level up. You'll get access to your pre-selected upgrades with each of your first five levels. After that, more levels mean more power and health. Use your abilities and your wits to master the environment and battle conditions around you. Learn the lay of the land and use it to your advantage. Capitalize on events, grab all the Essence you can, hunt down the opposition, and claim victory. Heart of the Hives Hives are lethal drone-spitting terrors that spawn across the battlefield. Capturing the hearts they leave behind as they die is your key to victory. Each match is a four-on-four fight to be the first team to capture three hearts.

Supported languages

English * , French * , Italian, German * , Spanish - Spain * , Polish, Portuguese - Brazil, Spanish - Latin America * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
13Captions available
35In-App Purchases
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
esrbtViolence Mild Language
pegi12Violence In-Game Purchases
usk12Not available
oflcmViolence, Online Interactivity, In-Game Purchases
nzoflcmViolence, Online Interactivity, In-Game Purchases

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Crucible Beta's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Crucible Beta's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Crucible Beta at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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Counter-Strike 21,064,2695 October 2026 - 19:15:49 UTC1,818,3689,896,033Valve
Dota 2767,5625 October 2026 - 19:15:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS225,3095 October 2026 - 19:15:03 UTC3,236,0272,744,193PUBG Corporation
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Valheim162,7865 October 2026 - 18:44:30 UTC498,478533,888Iron Gate AB
Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Team Fortress 274,7195 October 2026 - 19:01:44 UTC253,2251,230,475Valve
Tom Clancy's Rainbow Six Siege66,4175 October 2026 - 18:49:39 UTC200,4761,547,383Ubisoft Montreal
War Thunder64,5915 October 2026 - 19:00:02 UTC125,317781,076Gaijin Entertainment
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Overwatch®61,6715 October 2026 - 16:12:53 UTC164,636420,984Blizzard Entertainment, Inc.

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,064,2695 October 2026 - 19:15:49 UTC1,818,3689,896,033Valve
Dota 2767,5625 October 2026 - 19:15:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS225,3095 October 2026 - 19:15:03 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat168,3655 October 2026 - 18:30:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Team Fortress 274,7195 October 2026 - 19:01:44 UTC253,2251,230,475Valve
Tom Clancy's Rainbow Six Siege66,4175 October 2026 - 18:49:39 UTC200,4761,547,383Ubisoft Montreal
War Thunder64,5915 October 2026 - 19:00:02 UTC125,317781,076Gaijin Entertainment
Overwatch®61,6715 October 2026 - 16:12:53 UTC164,636420,984Blizzard Entertainment, Inc.
TBH: Task Bar Hero61,0035 October 2026 - 18:24:21 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe59,3855 October 2026 - 18:15:38 UTC181,509676,031Digital Extremes
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio

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