- ORX Hotfix Patch 14.3.4 - 14 September 2026
ORX Hotfix Patch 14.3.4 Again, most of these bugs were reported by the community. Just to let you know that bug reporting helps a lot. Fixed several combat freezes that caused player units and ORX to stop moving or attacking, and towers to stop firing. Fixed an issue that could leave the game stuck on the loading screen when starting a mission. Fixed an issue that prevented the next wave from starting and blocked run progress, even after restarting the game.
- ORX Hotfix Patch 14.3.3 - 26 August 2026
ORX Hotfix Patch 14.3.3 Most of these bugs were reported by the community. Just to let you know that bug reporting help us a lot.Fixed Boreal units sometimes freezing after vitality stat modifications (such as leveling up or upgrading from circles)Fixed a rare Boreal Circle error when its bonus was updated without available relic slots.Fixed Boar Riders, sometimes losing their assigned village target after spawning and stopping or choosing the wrong target.Fixed Boar Riders sometimes running up to buildings and stopping instead of circling them.Fixed Giga ORX beams hitting buildings and units outside the visible beam area (that would lead to unintentional cascades of player building destruction).Fixed a rare mission softlock after the leading ORX unit in a wave was destroyed.Fixed broken Orchard and Pasture range descriptions in Polish, Spanish, Portuguese, and Brazilian Portuguese that…
- ORX Hotfix Patch 14.3.2 - 17 July 2026
ORX Hotfix Patch 14.3.2Fixed controls becoming unresponsive during a run, preventing players from playing, drawing, or redrawing cards and opening the pause menu.Fixed an issue where ORX Wyrmdigh could remain underground, making the boss impossible to target or damage.Fixed an issue when continuing an active run would sometimes cause the game to get stuck on a loading screenFixed progression becoming blocked, forcing players to start a new run.
- ORX Hotfix Patch 14.3.1 - 4 July 2026
ORX Hotfix Patch 14.3.1Fixed Lord's Will getting stuck on the cursor, blocking card play, unselect, and further card usage.Fixed a game freeze that could happen when clicking an enemy at the same moment it was killed by a tower.Fixed Dune Reaver card-lock issues caused by Imbue Flame.Fixed a crash caused by casting a Dictate on a newly spawned Dune Reaver unit camp before its spawn animation fully finished.Fixed a null reference error related to Dune Reaver units.Updated Fountain of Life info and tooltips so its regeneration behavior is described consistently as one combined ability.
- Dune Reavers Gamplay Update - 25 June 2026
Greetings, sheiks and sultanahs!The next update for ORX is already here. Bringing enhancements for Dune Reavers, user interface and quality-of-life improvements.Just like with Rune Guardians before, the 2nd faction – Dune Reavers, – have also received multiple deck archetypes and enhancements to their core gameplay. We’ve added multiple new cards and rebalanced some of the old ones, but most of them fall into next three categories:Cards that allow you to raise a huge army and control it more efficiently.Cards that make resurrecting units more accessible and provide buffs for doing so.Cards that help the builds through the Veterancy mechanic from the previous major update – making it easier to stack huge buffs on fully armed camps to create an “elite” squad. The 3rd archetype isn’t fully implemented yet, but you can somewhat play using it, since it’s the “default” playstyle for the facti…
- Hotfix ORX v0.14.2.6 - 30 March 2026
Fixed an issue where ORX Zeppelins could be pushed.Fixed a freeze that could occur when merging castles.Fixed a UI issue where status effects could overflow or fail to display properly.
- Hotfix ORX v0.14.2.5 - 25 March 2026
Fixed another issue where bosses could remain invulnerable in some situations.Fixed an issue with the Universal Tower card not working correctly.
- Hotfix ORX v0.14.2.4 - 25 March 2026
Fixed a tutorial bug that could freeze the game.
- Player Feedback Patch: Part II - 19 March 2026
Greetings, Kings and Queens! This patch is the second step in our recent series of player-feedback updates. The first one focused mostly on bug fixing and optimization. This one is aimed much more directly at player experience. A large part of that work came from thinking about earlier feedback on player agency. At one point, one of our updates took more agency away from players than we were comfortable with, and we wanted to understand exactly why. The conclusion we came to was fairly simple: agency starts to erode when players do not know what kinds of cards they are even likely to see, and when they have almost no way to influence that outcome. Roguelikes need randomness. That unpredictability is part of the genre. But in ORX, it felt like that randomness needed a bit more structure. This patch pushes in that direction in two ways. First, it makes the elemental system more intuitive…
- Hotfix ORX v0.14.1.3 - 18 March 2026
Fixed an issue where Brutalh's HP could freeze after resurfacing. This was caused by one of our recent perk-removal refactors: the boss's underground invulnerability perk was not being removed correctly, which led to this bug.
- Player Feedback Patch - 11 February 2026
This update is primarily about stability and performance. We targeted the problems that most directly damage the feel of a run: frame-time spikes in large fights, slowdowns that build up over long sessions, and hitches (or freezes) during mission load/unload. The approach here was pretty basic: ship the quickest wins that are safe to integrate without destabilizing gameplay - cutting recurring costs in rendering, batching/atlasing, fog/visibility evaluation, animation overhead, and scene cleanup (costs that scale with everything on screen, from units to trees and biome textures). Alongside that work, we fixed a set of gameplay/UI/VFX issues that could stall enemies, break interactions, or confuse feedback, and we improved bug-report tooling so future fixes can be faster and more accurate. Shout out to everyone who took their time to message us their feedback!Performance / OptimizationMi…
- ORX v0.14.0.28 - 26 December 2025
RUNE GUARDIANSVeterancy now grants unit-type-specific bonuses instead of a single generic curve:Militia: stronger STR-focused bonusesSpearmen: stronger VIT-focused bonusesOrbcaster: stronger DEX-focused bonusesPaladins: more balanced, averaged bonuses across statsPaladin base stats reduced.CAMPAIGN & DIFFICULTYFurther reduced Zeppelin and Titan spawns from spawn points in early Acts (1-2).
- ORX v0.14.0.26 - 25 December 2025
CAMPAIGN & DIFFICULTYMission scaling adjusted from Act 3 onward. Later-campaign waves will be slightly harder.Reduced the aggressiveness of ORX Zeppelin spawns from forests and destroyed buildings.Wind/Water/Fire/Earth ORX Villages reintroduced in Act 4 in low quantity. Elemental ORX have been rebalanced, each gaining their own passive abilities.Wizdomiac boss: when forced to retreat between waves, it now destroys its own totems (should remove several stupid softlocks that happened occasionally due to random map generation).DUNE REAVERSFull card cost rebalance; cooldowns added to a number of cards.Updated many card descriptions that did not match real behavior.Cards are now correctly distributed across 3 rarities.Fixed a visual issue where Dictates were not carrying over when moving a unit.Archers damage behavior changed to reduce lag (less attack speed, more damage + Multistrike).Warri…
- ORX v0.14.0.24 - 24 December 2025
BALANCEStarting Initiative reduced from 3 to 2.Artifacts that grant Initiative at the start of combat now grant 1 less Initiative.QUALITY OF LIFEEach redraw now reduces the remaining cooldown by 10 seconds for all cards currently in the cooldown deck.FIXESFixed an error that could occur when opening building info.Ability Active Time now displays and applies correctly (we will be updating it to give more clarity to buff bastions in the future, but for now we are fixing a bug related to it).
- ORX v0.14.0.23 - 24 December 2025
ENEMY COMPOSITION & DIFFICULTYMetaclans now ramp more smoothly across missions.Biome matchup tuning: Dune Reavers and Boreal Nomads now face more appropriate metaclans in their home biomes (e.g., Tacticsclan in winter, Eliteclan in desert).ORX Titan spawns from forests and destroyed buildings tuned down again; Titans are slightly weaker; Titans Defense scaling removed, replaced with Armor (will become weaker to Multistrike).FACTIONS & BALANCEDune Reavers: unit scaling updated — Strength-based scaling increased across the roster.Dune Reavers Spearmen: added Thorns and Knockback.Dune Reavers Shieldbearers: replaced Thorns with Reflect.Dune Reavers Archers: removed Wind element.Dune Reavers Grenadiers: attack less frequently, but their hit strength is significantly increased.Dune Reavers: Bazaar added to the starting deck.Rune Guardians: Veterancy progression now spans 10 ranks instead of…
- ORX v0.14.0.22 - 19 December 2025
Smoothed early-game spawn scaling for Titan ORX, ORX Behemoths, and tank units from forests and destroyed buildings, reducing extreme spikes at mission start and in early Acts.Fixed several localization strings.Fixed a Structure Integrity regression; the stat no longer appears or interferes with gameplay.
- Devlog: 'From the Ashes' Major Update - 19 December 2025
The silence is OVER! And this time we’re not here just to talk about the upcoming changes. From the Ashes update is already here as well! But we do advise you to read this devlog first, as there is a lot of explaining to do.First thing we’d like to shed some light on something not entirely game-related. But it is pretty noticeable – our lack of communications this year. And the reason for it is rather boring: a lot of what you’ll see below went through rapid iteration, and writing frequent previews would’ve meant publishing explanations that became obsolete almost immediately. We held off until the full picture was stable enough to present as a coherent update. Of course, we’ll do our best to prevent this from happening in the future! TABLE OF CONTENTS (yeah, it's that big)HAND OF FATE -- Card changes CREATURES OF THE NIGHT -- ORX changes ANIMA MUNDI -- World changes EMERALD SWORD -- Ru…
- Patch Notes: 'From the Ashes' Major Update - 19 December 2025
Welcome to the patch notes for the From the Ashes major update! Don't forget to read the devlog with explanations for the changes, as well as why we've decided to introduce them. Couple words on the technical stuff: with this many changes, lots of them required heavy refactoring or complete rewrite of the systems. As such, these patch notes do not contain detailed list of all of the bug fixes -- but it doesn't mean that we haven't fixed old bugs. It's just they were removed together with some of the new stuff. We might have introduced some new bugs though. So, as always, let us know if you encounter them -- either in the Steam Discussions, or via the in-game bug report button. Cheers! THE PATCH NOTES CAMPAIGN & WORLD MAP Reworked world map into a few large macro-regions with fewer but more impactful events. Each act grants 4 move actions: they are spent only on opening regions. Unused a…
- Patch v0.13.2.12 - 25 March 2025
Localization: Added missing localizations in all languages for the Tutorial, hints, Neighbour effects and updated card descriptions Bug fixes: Added a safeguard against the game failing to load and getting stuck on the black screen. This could happen in situations where a depreciated settings file from a previous iteration of the game would still be present in the core folder of the game; Fixed an action speed related issue where Boreal Nomads’ giants would get stuck in place without doing anything; Fixed a visual bug where the “Continue” button would be displayed on top of a selected card; Fixed an issue where Dune Reavers faction would fail to unlock after completing the 2nd Act of the campaign for the first time; Improved Global Map node generations to avoid generation of inaccessible nodes; Fixed a bug where the camera on the Global Map would follow the cursor after starting a missi…
- Iron Blessings Update - 13 March 2025
The Iron Blessings update is finally here! Improved tutorial, user interface updates and multiple new mechanics to spice up your fight against ORX. Last time we teased the parts of the Iron Blessings update. You can read it for more details, but we’ll highlight some of the more notable additions and changes. First up is inclusion of the Tutorial campaign. It can be found in the main menu, and has a selection of pre-seeded levels and cards for you to, hopefully, get a better understanding of the game. Or to get back into slaying ORX! https://i.imgur.com/KGUQcr9.gif Next up is the titular Blessings! Now, when you increase a building or unit’s stats above a certain threshold, you will get a selection of corresponding Blessings to pick one from. These provide substantial boosts to other characteristics and will prove very useful in not-so-favorable matchups against ORX. We’ll make the thres…