Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1114030 |
| Live current players | 0 |
| SteamPulse tracked peak | 3 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Nov 1, 2019 |
| Developer | Jesse Carradine |
| Publisher | Jesse Carradine? |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 20,000 |
| SteamSpy owner estimate maximum | 50,000 |
| Review type | Very Positive |
| Positive review percent | 95% |
| Positive reviews | 342 |
| Negative reviews | 19 |
| Total reviews | 361 |
| Steam recommendations | Not available |
| Achievements | 7 |
| Average playtime forever | 144 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1114030/ |
Short description
Explore the mysterious room by traversing time, while you watch a man succumb to the room syndrome.
About this game
NEWS Hello all! It's been a while since I updated what I've been up to. Over the last couple weeks me and my team made a game for the BIgMode game-jam and it's pretty incredible. Facet is a multi-genre mind-bending horror themed game with a heavy emphasis on multitasking and managing games within eight different genres. It's somewhat similar in atmosphere to The Room Syndrome, but gameplay-wise in a league of it's own. If you at all liked my previous work check it out! Title Art by Lizzy Harriss Link below! Plus, if you want to know about my next retail release game Oathbane , head to my twitter as I will be posting updates about it come January! Twitter - Save your game! I can explain... In hindsight, this is probably something that should've made it into the game a lot earlier, but making a saveable game can be a bit tricky and I wasn't sure I would be able to do it. I then reasoned, that since it was supposed to be a really short game, saves wouldn't be needed. I now realize that wasn't a great line of thinking, and I've finally bit the bullet, as to say, and figured it out. You are now able to save your game and continue it later. This should allow those who wish to put it down and pick it later, to do just that. And, I think almost just as importantly, those who want to try other endings, but don't want to go through the tedium of playing the whole game again, can now just use a save to get back to the end real quick if they choose to save at that time. I do understand some of you have been a bit frustrated at the lack of a saving mechanic and I do hope this solves that. But all things must come to an end, and with that said, this will probably be the last feature updated into the game. There are other titles I wish to continue working on. While working on The Room Syndrome has been a wild ride, I don't see anything else needing to be added or changed without reworking the entire game. So, I think I need to put a bow on this and call it done. I will continue to be aware of everything that happens around this game. Any bugs or issues that pop up, I will solve as fast as I can. So keep informing me of anything that breaks! Thank you to everyone who played…
Supported languages
English * * languages with full audio support
