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The Room Syndrome

The Room Syndrome Steam news

Jesse Carradine | Nov 1, 2019 | game

Released

0players observed · 25 September 2026 - 17:37:44 UTC

CasualIndieFree To PlayFree to PlayPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

The Room Syndrome news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews361
  • Release dateNov 1, 2019
  • DeveloperJesse Carradine
  • PublisherJesse Carradine?

Genres: Casual, Indie, Free To Play

Company pages: Developer: Jesse CarradinePublisher: Jesse Carradine?

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The Room Syndrome Steam news

The Room Syndrome news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • FACET - 23 January 2024

    The results are in! We got first place in the Theme category and remarkably high in all the others. Around 500 games were created and uploaded in a jam where over 2000 people joined. This was a great time and I look forward to sharing what I'm up to next!!! Thank you to the entire team and thank you to everyone who played our games! Jesse "Hit the Big time" C.

  • What I've been up to - 21 December 2023

    Hello all! It's been a while since I updated what I've been up to. Over the last couple weeks me and my team made a game for the BIgMode game-jam and it's pretty incredible. Facet Facet is a multi-genre mind-bending horror themed game with a heavy emphasis on multitasking and managing games within eight different genres. It's somewhat similar in atmosphere to The Room Syndrome, but gameplay-wise in a league of it's own. If you liked my previous work check it out! It's truly something unique. Title Art by Lizzy Harriss Link below! Facet by Jessymphony, TheBlackSolace, Lizzy Harriss, Duski.dev Plus, if you want to know about my next retail release game "", head to my twitter as I will be posting updates about it come January! Twitter - JessymphonyDev

  • Save your game! - 8 December 2019

    I can explain... In hindsight, this is probably something that should've made it into the game a lot earlier, but making a saveable game can be a bit tricky and I wasn't sure I would be able to do it. I then reasoned, that since it was supposed to be a really short game, saves wouldn't be needed. I now realize that wasn't a great line of thinking, and I've finally bit the bullet, as to say, and figured it out. You are now able to save your game and continue it later. This should allow those who wish to put it down and pick it later, to do just that. And, I think almost just as importantly, those who want to try other endings, but don't want to go through the tedium of playing the whole game again, can now just use a save to get back to the end real quick if they choose to save at that time. I do understand some of you have been a bit frustrated at the lack of a saving mechanic and I do…

  • No more deep blue text! - 15 November 2019

    The terrible blue text on notes and other areas, has been given a serious redo. It's now a very light shade of blue, making it much easier to read! The interaction system is now more easily able to detect letters on the ground, making it easier to examine them. A game-crashing bug found by a lovely reviewer is supposedly fixed. I was unable to reduplicate the bug myself, but the event that caused the bug report gave me enough information to go for a fix. Hopefully it works, if anyone encounters it again, or any other bugs, let me know!

  • Big Fix Time! - 11 November 2019

    Hey all! Big patch time! This patch brings a lot of fixes and a couple of quality of life updates! First and foremost, all endings should now be fixed. Before there was a massive amount of bugs and inconsistencies with the endings, aka, the wrong ending being displayed, to multiple endings playing out a once. This should now be resolved! If you encounter any further issues with the endings, let me know! Next, a couple of missing UI elements have been fixed, and most importantly, I changed the interaction system to be a bit more consistent. This should make it so there is a lot less fiddling to interact with things. In the same vain, You may now use the mouse wheel to scroll through the frequencies with more precision! Thanks to "That Martin Guy" for the suggestion! And lastly, you are now able to run twice as fast by holding the "shift" key to sprint! Hopefully this will make trying to…

Patch notes and updates

S.noRelease datePatch nameGID number
115 November 2019No more deep blue text!3657414904092787487
211 November 2019Big Fix Time!2448197582031713912

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