- OrangePixel releases Regulators - A unique single player action shooter that plays and feels like a co-op multiplayer game. - 21 May 2025
Pl The new OrangePixel game Regulators is NOW available, please come check it out: https://store.steampowered.com/app/1892750/Regulators/ REGULATORS puts you in charge of a small squad of mercenaries hired to clear the city from mutating villains in this top-down tactical shooter game. Enter buildings from the streets, rooftops or sewers, and complete mission goals to locate the scientist commanding the mutating villains. And take them all out! A unique single player real-time action game that feels like a co-op multiplayer game with NPC-mercenaries following the player’s lead.
- Space Grunts 2 is fully Steam Deck Compatible! - 6 March 2025
Card battles can be played not only in space, but also on your couch, on the train, or wherever you are, because Space Grunts 2 is Steam Deck compatible. So download the game for your handheld now!
- Gauntlet of Power Patch 4: The Temple and the Rogue - 16 October 2024
The new update for Heroes of Loot: Gauntlet of Power is now live! New Content: – Hidden realm: The Temple – New unlockable character: The Rogue – New friendlies – New enemies Grab the update now: https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/ More info: Besides adding the new realm and characters, I made some small changes to balancing things out (especially for the easy mode). I also made the realms more of a choice to go into or not, as it will mean you now skip one or two levels. So if you are in a hurry and want to speedrun the game, knowing where to find the entries to these realms is certainly key.. but I can imagine it might sometimes be more interesting to NOT take the realm-route and grab some extra loot in the levels you would otherwise skip. If you need a little spoiler on how/where to find the Rogue unlock tokens, make sure to check the Orangep…
- New game is released: Heroes of Loot - Gauntlet of Power - 15% discount! - 18 June 2024
Hey Adventurers! Just wanted to make sure you didn't miss the release of the new Orangepixel game. It's another episode in the Heroes of Loot Saga: https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/ A dungeon crawler with some bullet-heaven like properties and a kick-ass weapon system. Various content updates are already planned and will be hitting in the next few weeks, but NOW is the time to grab the game at the launch discount! Don't forget to drop a review after you gave it some play time, and I'll see you in the dungeons! Come talk about the game over on The Orangepixel Discord
- Space Grunts 2 - update v2024 (aka : v2.0.0) - 28 March 2024
Hey Grunts! Short version: There's a beta version available that you can opt in to try and play, right click on Space Grunts 2 in Steam > Properties > Beta's > Beta_v200! - Would love feedback on any weird issues or other problems! Longer version Welcome to all the new Grunts! For the influx of new players: this game feels new to a lot of you, but for me as the developer this game is almost turning 5 years old! I always thought that Space Grunts 2 was "done", I had added everything I wanted, it plays nice, feels nice, and every now and then I still boot it up for a round or two. There was however always some tiny things that I felt like could be improved.. a lot of that was visual, some of it was gameplay wise, and a bunch of things were just technical issues that have to do with PC's and operating systems all evolving! So in between my new game projects, I have been tinkering on Space…
- Try Gauntlet of Power demo March 2024 - 22 March 2024
Dungeoneers and Adventurers! Heroes of Loot: Gauntlet of Power just received a brand new demo for you to come and play for free! This demo is one of the last ones before we release the actual game, so a perfect time to check it out and wishlist Gauntlet of Power: https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/ PS: There is also a "closed" beta coming soon, for which you can sign-up over on the discord right now!
- Come sample TWO new Orangepixel games in development and help shape the game! - 4 August 2023
Hey guys, it's Pascal from Orangepixel, and I wanted to give you a quick message to let you know that I uploaded a fresh, brand new, demo for both Regulator City and Heroes of Loot: Gauntlet of Power! Grab the demos (and Wishlist!) here: https://store.steampowered.com/app/1892750/Regulator_City/ Squad based top-down arcade shooter, with some stealthy/sneaking moments and a lot of cool vibes! https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/ A quick mix of bullet-heaven shooters and dungeon crawlers like Binding of Isaac. It's early in development stage, but many gamers seem to really love it so far! These games are still in development, but your feedback on the demo's are VERY welcome! Drop by on https://discord.gg/orangepixel to find out more about the games and have a nice chat about features you'd love to see before they get released!
- Regulator City gets a new public demo - 30 March 2023
Hi! Just a short update to let you know that there is NOW a new Regulator City DEMO available ! Still in heavy development, but I'm very pleased with where the game currently is. There's a smoother game-flow experience (mission structure, city progress, all make more sense as you play) and there is even some on-boarding for new players in a short little "tutorial" level. You'll also experience a much better stealthy and sneaking-around experience to complete your missions! This demo also brings you a new playable character: Wrecking-ball ! His dash is VERY nice to use, and his Special ability certainly packs a punch ;) So please come and check it out, and if you haven't yet, wishlist the game! https://store.steampowered.com/app/1892750/Regulator_City/
- Come play: Sir Questionnaire - 8 December 2022
Hi guys! Just wanted to let you know that I just pushed the release button on a new Orangepixel Steam release: Sir Questionnaire! It's a quirky game at a bargain price, it provides hours of gameplay in a VERY small package: The game is played in single dungeon rooms, where you are given the choice to either "interact" or "get outta there!". Do you attack the skulls? got enough health? got the right weapon for the lobsters? Got some magic left to hit the huge Wolf on his head? Dare to drink the milk before the next encounter? A game of choices - how far can you venture into the dungeon? Come play Sir Questionnaire, and make sure to drop by on discord if you need tips & tricks! https://store.steampowered.com/app/2124790/Sir_Questionnaire
- A brand new and FREE Regulator City demo! - 9 November 2022
Hey guys! It's Pascal from Orangepixel with a little update! I wanted to let you know that there's a fresh new demo of Regulator City, the upcoming game I've been working on for a year now, and this demo gives a very nice feeling of where the game is heading! So check it out over on the Regulator City page: https://store.steampowered.com/app/1892750/Regulator_City/ And don't forget to wishlist and perhaps come have a chat about it over on discord.gg/orangepixel: And please! tell your friends about it, I could use all the help to get more people interested in the game in the coming months!
- Come try the next Orangepixel game for free: Regulator City - 9 June 2022
Regulator City is the next Orangepixel game, and you can try it out for FREE right now in the form of an early demo! https://store.steampowered.com/app/1892750/Regulator_City/ You play the leader of a team, taking out various gangs setting up base in Regulator City. I was inspired by the cool team-action you see in movies or tv-shows with special forces.. and in this game I want the player to feel part of such a team as you make your way through various apartments, industrial buildings, offices, etc. Completing a range of interesting missions and slowly taking control of the city! Anyway, come check out the demo, follow + wishlist the game, and hang out on Discord to talk ! (discord.gg/orangepixel)
- Residual 100% Funded on Kickstarter! - 16 August 2020
With 4 days left, Residual reaches the 100% funding goal on Kickstarter! This means you still have a few days to get in on the EXCLUSIVE Kickstarter rewards! Name your planet or a cluster of planets? It's still available! Get the exclusive digital Instruction Manual on release? Still available! Check the Kickstarter if you want to get in on these, final days to get them! - Residual Kickstarter AND make sure to wishlist the game here: https://store.steampowered.com/app/1290780/Residual/
- Residual Kickstarter and DEMO - 22 July 2020
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9856238%2Fbb38faaf6a1f063cc3bd1e5189e8ddcc7974c783.gif A new Orangepixel game is coming: Residual - and it is NOW on Kickstarter with a playable demo available! Check all the details here: Residual Kickstarter. RESIDUAL is a survival platformer offering a combination of crafting and exploration. There are no weapons, it's just you, the planet, and an adventure for survival that's different every time you hit the "New Game" option. RESIDUAL throws you onto a procedurally generated planet with no humanoid lifeforms. Your task? Survive! – Explore the planet both above and below ground, scavenge, mine, craft, fish, pluck, chop, climb, jump, push, pull, and solve puzzles along the way. Discover remnants of an ancient civilization and their advanced technology. It's not known why this civilization failed, but their technology is…
- Space Grunts 2 is a roguelike with card-based combat out now - 29 May 2020
Merging together elements of a card-based deckbuilder with a traditional turn-based roguelike, Space Grunts 2 from Orangepixel has now left Early Access.
- Update v1.22.0: Electricity surges! - 15 May 2020
First big announcement: Space Grunts 2 is going to leave Steam Early Access in May 2020! I think we reached the point where the game is full of content, more than doubled in size since the first Early Access version, and it's ready for a full release! So Yay! Now for this week's update, not a lot of new things added because I think we have all bugs squashed pretty well, since last week, and nothing showed up that needed fixing. So time to introduce a new event and a new "hazard": Electricity surges! They are comparable to burning floors, but can spawn from plasma bombs, and sometimes at random points near lights on a level. I also included a random event which will spawn electricity surges randomly on all levels. Positive thing is that they also damage aliens and such.. so as long as you can stay away from it, they might actually help you out! Full changes list: added: Electricity surge…
- Update v1.21.0: Maintenance update SQUASH BUGS! - 6 May 2020
Alrighty! This weeks update is a bit sooner, because there was a game-breaking bug that pretty much dumbed a big un-destroyable scenery object in front of a hallway (oops!). Problem had to do with the level generator rotating designed level blocks, and at a certain angle, a certain room would generate items in your path.. Fixed it now by checking if all of those big scenery obstacles have full movement around them, if not, they are removed from the level without players ever knowing they were there! I also fixed a bunch of tiny bugs with the NPC's and a weird card combination causing a crash (using a tactical card near a crate.. which doesn't really make sense, but shouldn't crash the game either!). So a good solid maintenance update this week, to make sure we can all keep moving around in a stable game before I break it again with new stuff next week ;p - just kidding, my plan is to no…
- Update v1.20.0: New areas and scenery - 1 May 2020
This week I found some time to "flesh out" the environment we're walking in. For now it's mostly static / dumb scenery that looks pretty, but some of these things might get more of a function later on. I also added a collection of new level-blocks, with more "open" area's, just to give you some room to breath now and then. I also fixed a collection of tiny bugs and in some cases extremely RARE bugs.. which is also a warning: they are extremely hard to test, so I'm pretty sure they are fixed, but I'm not 100% sure! So let me know if you still find yourself flung into a room behind a locked door because of a tornado, with no key to open it or escape from ! Full changes list: added: new level templates (making new layouts) added: big scenery pieces (no function.. for now) fixed: Scavenge boxes always gave copies of a single random card. Now they give proper random cards fixed: keycards cou…
- Update v1.19.0: New blue door rooms added - 24 April 2020
Some new rooms are added to the "blue-door" rotation. So far blue-doors housed an armory/item-pickup room OR a fruit-room, but from now on you can also find a MediLab room (contains bunch of med-kits and a medi-station) and in a very rare case a special-teleporter room which will INSTANTLY bring you to the lowest level of the space base (as-in: boss floor). I also changed the fruit-room slightly, because I think the amount of fruit was a bit overkill and the current layout is just a bit more interesting. Full changes list: added: MedLab rooms added: Teleporter room - optionally brings you to lowest floor (very rare spawn) changed: fruit-room now less fruit (was bit overkill)
- Space Grunts 2 update v1.18.0: Just some new cards - 17 April 2020
Some weeks time just flies by, and sadly somethings get a little less time allotted to it. In this case the weekly Space Grunts 2 update is a bit on the short end of things. This week I was busy setting up a Steam page for the new game I'm working on, preparing a Steam build for Snake Core, rebuilding almost all the android versions of my games for a special project I can't mention just yet... and all that stuffed in just a bit over a day, so that the rest of the week I had time to work on the new project! - just follow me on twitter or youtube for more details on that new project! ;) BUT .. I did manage to add a few new cards to the mix, and changed the function of one of the existing ones. So there is still some new content here, and I still have a few bigger updates on my list, so let's hope I find some time to tackle those very soon! Full changes list: added: new card - Cover added:…
- Update v1.17.0: Stolen keys - 9 April 2020
Those pesky little aliens are getting more and more bold. You might find that they are now stealing red key-cards ! Luckily the local humanoids can help point you in the direction of the alien species that has it.. so brush up on your alien codex, because you'll need to find the right species in some of those levels! :) To make NPC's stick out more, they now also have a nice interaction sign twirling above their heads, and I managed to fix a few small bugs along the way.. grab the update! Full changes list: added: "interactive-sign" above NPC's head added: Red-keys can now be stolen by Aliens ! (NPC at start of level will let you know) fixed: incinerator still did harm even with "Fireman datacard" activated fixed: shortened dialog-close button pop-up delay fixed: Blindness is now properly reset on a new game