Tile Conqueror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateFeb 3, 2020
- DeveloperFirenja
- PublisherFirenja
Company pages: Developer: FirenjaPublisher: Firenja
Tile Conqueror Steam news
Tile Conqueror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.5.0 - 19 December 2019
New: A leaderboard for the endless mode has been added. You can now see all leaderboards in the main menu. Changes: The units created by enemy buildings now try to group together, pick a target and attack it. The construction lock has been reworked. It is no longer possible to build something in newly created tiles until all enemy buildings have been destroyed. The selected building to build is now marked red if there are not enough resources available. Fixed: Portal guards are trained without having bought an upgrade has been fixed. Enemy units do not always attack buildings but stop in front of them has been fixed. Fixed the overlapping icons in the options and end screens. Fixed the tiles in endless mode which have been recognized as conquered immediately upon creation. Fixed the possibility that at the end of the round the looted crystals were not stored.
- Patch 0.4.1 - 8 December 2019
New: Units get experience for using skills. Fixed: High score in challenge window was not displayed correctly. Skills don't get better with increased unit level. Enemy buildings give no experience when destroyed. Maximum units quantity could fall below 0. The achievement "collecting crystals" was not calculated correctly. The achievement of "winnings games" was not calculated correctly. Position of the tooltips were not displayed correctly in the upgrade menu. Tooltips background scaled incorrectly in upgrade window. Tooltips background scaled wrong in build window. The achievement "tiles conquered" was calculated wrong in challenges. Moving the camera by holding the right mouse button now runs more smoothly. In the end screen of a game the game continues in the background. Performance in challenge modes has been improved.
- Patch 0.4.0 - 2 December 2019
Revision of the upgrade system: With the feedback received from you the upgrade system was overhauled. After the purchase of upgrades with crystals you no longer need to unlock those upgrades for units and buildings in each round with resources. Instead, units and buildings now have different actions: Units: With the upgrade of units you now increase the maximum level the units can reach. Units now have the ability to increase in level and improve their stats and abilities through that. Units gain experience by killing enemies and destroying buildings. Buildings: The level of buildings will now be set to the unlocked upgrade level right at the beginning of each round and will receive all bonuses from it. Changes: The main menu has been slightly revised. Fixed: Lots of little bugs and issues were fixed.
- Patch 0.3.0 - 15 November 2019
New: Buildings can now be demolished. Upgrade added to increase the recovered resources if buildings are demolished. Buildings can now be repaired. Added upgrade to reduce the resources needed for repairing buildings. For enemys and player buildings a hitpoint bar was added. Added Symbols to see which building is damaged and to get there when you click on it. Added upgrade to increase maximum units - the ones you can have on the battlefield at the same time. Changes: A unit limit of 250 has been added. This can be increased to 2500 with upgrades. Portal guards and starting troops do not count to this counter. Fixed: The bindings for the individual keys are not displayed correctly in the options.
- Patch 0.2.4 - 5 November 2019
Balancing: The damage of bow and cannon towers has been increased. Enemy units damage and life points increased. Hit points of enemy buildings increased. Fixed: The ability of rogue is not always executed. Setting resolution in options could cause crashes. Resources spawning under enemy buildings.
- Patch 0.2.3 - 4 November 2019
Fixed: The health points of enemy units were not scaled correctly. Enemy units have not always attacked the next target but any one within range.
- Patch 0.2.2 - 3 November 2019
New: Add a menu to the game to submit bugs and suggestions. Fixed: Building units achievement does not count. Enemy units do not always attack player units.
- Patch 0.2.1 - 1 November 2019
Many parts of the source code have been revised. For performance improvement and troubleshooting.
- Patch 0.2.0 - 27 October 2019
New: Challenge Game Modes with Leaderboard: Fast conqueror: Conquer 10 tiles as fast as possible. Time conqueror: Conquer as many tiles as possible in 10 minutes. Changes: Normal gamemode removed. Quickplay gamemode removed. Fixed: Enemy towers can crash the game. Resource view displays incorrect values.
- Patch 0.1.1 - 22 October 2019
New: Indicator that shows the next tile is coming soon. Changes: Icons of attacked buildings are now permanently displayed for a better overview. Balanceing: Soldiers have healthpoints increased. Fixed: Building limit around enemy building will not be removed. Icons of attacked waypoints were displayed incorrectly. Shortcuts set to none when loading the game. Waypoints are placed under the waypoint button when pressing it. Waypoints sometimes can not be set.
- Patch 0.1.0 - 18 October 2019
New: Symbols have been added to see which building is being attacked and to get there when you click on it Walls added to defensive buildings Wall upgrade added Enemy towers added Rework of the upgrade interface Shortcuts now changeable via the options menu Fixed: Quickplay crashes Crashes when the music and sound toggles used in options menu If you are in the options, the camera moved on in the game Units sometimes went over water Balance: Woodcutter, Stonemason and mine increased hit points Mine decreased incoming Archer, Spear fighter, Rogue,Paladin and Portal guard decreased damage Enemy buildings increased hit points Enemy unity increased damage Enemy unity increased healthpoints
- Patch 0.0.9a - 13 October 2019
New: Added icons to see where the waypoints are and to get there when you click on them. Added icon to see where your main building is and to get there when you click on it. Added icons to see if troops are fighting at a waypoint. Camera movement added when the mouse is at the edge of the screen. Added option to turn music and sounds on and off. Information was added to the resource view to show the income of all resources. Building menu was split for gathering, armies and defense for a better overview. Fixed: Fixed an issue where buildings were not updated correctly. Fixed an issue where healer generate massive fps drop Improved performance.
- Patch 0.0.8a - 6 October 2019
New: Added new crystall and ressources camp. Which gives you ressources after conquer. Set all waypoints with one click. Indicates which waypoint or building is selected. ESC can be pressed to open options in a round. Fixed: Fixed an issue where enemy buildings no longer spawn units. Improved performance.
- Patch 0.0.7a - 29 September 2019
Changes: • Tutorial texts reworked Fixed: • Buildings don’t spawn units again after they reached max and their units died Language support added: • Russian • Chinese • Spanish
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 December 2019 | Patch 0.4.1 | 2587811707177270587 |
| 2 | 5 November 2019 | Patch 0.2.4 | 2451574645876822388 |
| 3 | 4 November 2019 | Patch 0.2.3 | 2451574645873351163 |
| 4 | 3 November 2019 | Patch 0.2.2 | 2451574645868688307 |
| 5 | 1 November 2019 | Patch 0.2.1 | 2451574645862158459 |
| 6 | 22 October 2019 | Patch 0.1.1 | 2404285581879023196 |
| 7 | 29 September 2019 | Patch 0.0.7a | 2422298078094500737 |
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