SPSTEAMPULSELIVE ANALYTICS
Human Factory

Human Factory Steam metadata

Otis Miller | Feb 21, 2024 | game

Released

0players observed · 23 September 2026 - 09:14:41 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)300
  • Revenue (VGI)$4,380
  • Review score100% positive

Human Factory metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)300
  • Revenue (VGI)$4,380
  • Review score100% positive
  • Total reviews10
  • Release dateFeb 21, 2024
  • DeveloperOtis Miller
  • PublisherFire Cycle Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Otis MillerPublisher: Fire Cycle Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Human Factory Steam metadata

Human Factory metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1160040/metadata
Steam Storehttps://store.steampowered.com/app/1160040/
Steam Communityhttps://steamcommunity.com/app/1160040
PCGamingWiki search
IGDB searchSearch IGDB for Human Factory

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 10 positive, 0 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 2 November 2020

Latest Steam announcements

  • Progress Update 9th March 2022 - 9 March 2022

    Not a whole lot has changed since the last update. The current status of Human Factory is: Waiting for collaboration from a 3d artist and/or funding for the project. As mentioned before, there is always the chance that I will be able to fill in all the missing gaps myself, but for now don't expect any updates this quarter. It's very frustrating because the game is basically there in terms of mechanics and content variety, I just need help to get it over that final hurdle. I will post here first if anything changes.

  • Progress Update 27th January 2022 - 27 January 2022

    Greetings fellow Humans, Another update on the current state of the game: We're about to release the other project, Grid Slayer, so I'm now a free agent again. Since the last update I've completely overhauled the progression system (as described in the last update) and am happy with the result. Looks like Human Factory will stay in limbo a bit longer. We need better 3d graphics, and I can either bring someone in for that or 'git gud' at it myself. Both of those are big challenges. I'm even thinking about switching to 2d and reprogramming half the code so that I can do it justice without external support. Ideally, it would be great if I could come back to Human Factory with a 3d artist as originally intended. What you see in the game so far is all made by yours truly alone, and I'll finish it like that if I have to. Plans for this quarter: Between doing localization and bug fixing for Gr…

  • Progress Update 09/09/2021 - 14 September 2021

    Currently Human Factory should be running smoothly as a very simple sandbox factory game with very simple graphics and progression. I knew this would be a huge project for one person, but even then I underestimated the difficulty in making this particular game. Not just from the technical but also the creative point of view. I have a very clear idea on how to proceed. We need better graphics, and we need a proper progression system. For the graphic side, we really need to bring someone in for that, and that's a challenge with our resources. This has been a bit of a choke point for us, since neither my wife nor I are competent 3d artists, and that's the entire team at the moment. For the gameplay side, I'm very confident in my plan to make this work. Having built the core mechanics of the game, we just need to tie it all together. I'm very clear on how to proceed with that. Without givin…

  • Progress Update 05/07/2021 - 5 July 2021

    Been a while since I posted an update here. What is the current state of Human Factory? - A robust and very simple sandbox. - All 1.0 buildings, items and mechanics implemented. - Lots of placeholder assets. What's next? - Improve the assets. - Start building the Narrative/Story. - Polish for 1.0 release. Timeline? I have 2 projects I am working on right now, Human Factory and another much smaller and less ambitious title which is yet to be announced. Currently I'm working on the other title and making rapid progress. I'll be able to announce that soon and with that will come the devlog so you can see exactly what I've been up to while Human Factory is on break. I can't make any promises with the timeline of Human Factory. We have achieved big milestones in the last 6 months, now I just need to turn all these systems and mechanics into a 'game'. I've gone into some detail about what's c…

  • Human Factory Devlog 11/06/2021 - 14 June 2021

    Tuesday 8th: Still thinking about the narrative. Not really getting anywhere. I'm even thinking of scrapping it entirely. It's difficult because there's a lot of other stuff on my mind at the moment but sometimes that's not such a bad thing. I've come up with ways to wrap up each story as they are, but at the moment it feels really tacked on and doesn't have much to do with the gameplay. So we're going outside the box and getting the hammer out. What's missing from this game that all the other games have? Exploration. I could waffle on and on about how I came to this conclusion, but when it comes to the story, this is it. It doesn't make much sense, but it really does in terms of game narrative. Now I know why so many games have such bizarre narratives. Without revealing too much, the long term decision for the story uses a lot of the same elements but makes them dynamic. Instead of hav…

  • Human Factory Devlog 08/06/2021 - 14 June 2021

    Tuesday 1st: ... Switching back to Human Factory today. Got myself a little list from the last playthrough, some in game things I want to achieve for my base to optimize it, and then I think trying to finish the remaining content before working on graphics again. Human Factory: Now after several years of game development in Unity I think I know how to sort the animation in the best way. Tidied up the Human Animation graphs. This should deal with a problem where culled animations would not update because there was no connection between certain states. Made maximum mood the same as the Human's Quality. Was a bug where I think Humans were being summoned through the HumanGate multiple times if there was blockage. Just made it so they check the humanoutbox is empty before being summoned. Having trouble finding a good way to stop humans trying to target items in Cargo. Made Babies start with…

  • Hotfix 31/05/2021 - 31 May 2021

    Someone reported a bug with the current build and I just played it and hit some big errors. Reverting to the old build and working on a fix now.

  • Hotfix 30/05/2021 - 30 May 2021

    Fixes to the way hair/skin/clothes appear during butchery. Mood value now appears properly. 'Love Glove' was appearing and shouldn't have. Expect the next content update in the next month or two.

  • Human Factory Devlog 21/05/2021 - 24 May 2021

    Monday 17th: Milker works. Birthing Station works, but both the parent and the child do 'decidenextmove' automatically on birth. So I moved those functions around a bit and it works. Nappomatic and Pacifier work. Nice! Now a problem: Humans don't seem to come off conveyor belts anymore. Because I recently told transports to move cargo to the centre if there is no outpoint connection. Instead of going crazy and finding a fix in code spaghetti, I'm going to add a machine called like a 'drop point' to eject Humans. Ran into quite a few weird and annoying problems as I added this building, but it's done. Cut off the quest to start the Magic buildings for now. Tuesday 18th: Ok so today the goal is just to play for a few hours until satisfied and then make that build. Humans weren't changing the Babies. Fixed that. Pretty much re-did it from scratch using the updated framework used for feedin…

  • Human Factory Devlog 16/05/2021 - 24 May 2021

    Monday 10th: Got a lot to say about the new Resident Evil. It's pretty good but I would wait for sale if you're not sure. It's definitely Resident Evil 4 again which is great, but I don't know if that's enough. Anyway that, plus more Temtem, was my weekend. Starting today with some testing with some random fixes and building up my base. I'm embracing the Spaghetti as I work Drugs and Forest into my base. So far so good. I'm already seeing several ways to improve the base which will basically require a full rebuild of certain sections. While the clicking and dragging is good for most things, once everything starts getting connected up it's more difficult to do. That is par for the course for Factory games and why people enjoy them, but is very time consuming for me as a developer. It also gets quite tedious. With nearly everything running very smoothly, my task today is to finally be abl…

  • Hotfix - 19 May 2021

    Fixed bug where Humans could get stuck going for an item on a conveyor. If you find any bugs please let me know!

  • Big Polish Patch - 19 May 2021

    This significant update includes: - Huge Optimization. - Bug fixes. - Gameplay tweaks that should make early game and breeding Humans much easier. - More in game feedback about what is happening under the hood. Now I can finally get to adding more features and content, as well as improving models and animations. Please let me know if you have any issues. I am here as always.

  • Human Factory Devlog 10/05/2021 - 13 May 2021

    Update soon. Could be this week. Monday 3rd: Ok after a lot of investigation I think the problem was simpler than I thought. Long story short it was to do with the agent being switched off and that causing it to be unable to path to anything, which was messing with the Idle script which resets if it doesn't find a path. Two ways to fix that. 1, switch on the Agent before Idling. 2. Instead of resetting if nowhere is found to idly wander to, how about they just go straight to 'Idle'. More testing and fixing and making my list, thinking about gameplay. I'm learning that the main challenge as a single developer is not just to produce all the code and content; as difficult as that is my real challenge is to have the time and patience to play through properly so I can actually 'direct' the game. Ideally, that's all I would be doing. Tuesday 4th: I could go ahead and upload what I have, but I…

  • Human Factory Devlog 03/05/2021 - 3 May 2021

    I've been away for a few weeks. First things first: When is the next update? 2-3 weeks I think. Where have you been? Taking a break from the highly ambitious Human Factory to work on a much simpler project. I have made a devlog for that and it is ongoing. I'll post more when we have something in case anyone here is interested. Why did you take a break? I am a single developer and Human Factory, while an incredible learning experience, was a bit of a foolish project for me to take on by myself. I decided to have a go at another project over a weekend and I had so much fun with it I decided to give a week, then a month to it. What next for Human Factory? This was a crazy ambitious project for a fairly green single developer with no budget, but hey we're already over half way done so let's finish it. Summary of this week: Now, coming back to Human Factory, I've made some great progress in…

  • Progress Update 15/03/2021 - 16 March 2021

    Hello you genocidal monsters, Human Factory is in a pretty stable state as it is, so please let me know if you encounter any bugs. We are about half way there with the number of machines, items and in-game mechanics. The next updates will be all about graphics, starting with Animation, as we try to get the game in a much more presentable state. The aim is to make Human Factory, with its current set of content, extremely fun just to play and build and press buttons and watch the Humans interact. No devlog last week and there won't be one this week as I'm working on something to pay the bills. Expect the next patch in a couple of months or so.

  • Human Factory Devlog 05/03/2021 - 10 March 2021

    Monday 1st: Put some thought into this Occupiers thing over the weekend. Essentially I want to keep everything the same as it was before, but Stations should have an additional 'HumanOutbox' which will work just like the Container Outbox. The first thing is making it so the Station is no longer concerned with having anything to do with Transports. This will be handled by the Processor, and any Station (first being the Birthing Station) that can be accessed manually but exited with Transports, the Station.Go will merely trigger the Processor to start. Ok maybe I don't need this 'HumanOutbox'. Tried putting the code together with the idea that when the Processor finishes with a Human, it does 'DischargeHuman' which attempts to move the first Human in the Building.Station.Occupiers list. However I hit my first snag as I realize that I do in fact need 'HumanOutbox' as a separate list becaus…

  • Human Factory Devlog 01/03/2021 - 1 March 2021

    Monday 22nd: Ok so I took a week off. Fortunately only had to fix a couple bugs that came up. Besides a couple things I'm going to start with today, I think we can say this build is very stable and can stay up for a while as it is. Played lots of They Are Billions. Kind of lost my patience on the last level. Also played a bunch of Buddy Simulator 1984 and it's cool looking in on the window on the ground floor of watching its mysteries get uncovered. I may continue my investigation but I may just look up the answers as they come because, of course, I need to make Human Factory. Today I just want to slowly sink back into the project and at least get an idea of how the rest of the week will go. Capped minimum Fullness to 0 so they don't 'implode'. (Thanks to Marutzo). Sorted Humans reacting to things when Dead (Thanks to Marutzo). There's a 'GetNearbyHumans' function with the bool 'Exclude…

  • Hotfix 25/2/2021 - 25 February 2021

    Patch notes: - Fixed potential issue with DNA values of items. - Fixed bug with the Tailors. - You can now complete Vegod's Tier 3 quest, but be aware these Buildings are all subject to lots of bugs. - Chair should be safe to use. Placing a Table near a Chair will increase the Mood bonus for using it (5 for using Chair, 10 if a Table is nearby). It's still a bit buggy, make sure there is free space in front of it. This will be improved shortly with multiple access points. - Table is now safe to use. - Mines now work. Ore is currently only useful for selling and Coal is a great source of Power. Working on the rest of Vegod's tier 3 Buildings and fixing any bugs we find as I go. Thanks to all who have been reporting bugs and speeding up the progress of the game! Besides the tier 3 Vegod buildings everything should be working fine so please let me know if it isn't.

  • Hotfix 24/2/2021 - 24 February 2021

    Patch notes: - Massive bug fixes to the Camera. This Building is now completely safe to use. - Massive fixes to Item Filter. - Hats and Shoes no longer spawn on top of themselves continuously. - Gas Vent range display adjusted. - Min Fullness now capped at -10. - Saving/Loading nutrition and taste values of items now works properly. - Cleaned a few more bugs that I'm surprised you guys were putting up with for a week. Game has actually been more buggy since the big update! Should be much better now. More fixes to come in the next few days as I implement the current late game buildings.

  • Hotfix 22/2/2021 - 22 February 2021

    - All community reported bugs reported have been fixed or addressed. If you find any bugs, please tell me. - Selecting and moving multiple buildings has been thoroughly bug fixed. More improvements on that in the future. Note: Creative mode is highly buggy because it contains Buildings that shouldn't really be in the game yet. Next couple of patches will add about 10-20 Buildings to the main game. See you soon!

Patch notes and updates

S.noRelease datePatch nameGID number
19 March 2022Progress Update 9th March 20224247463006800659847
227 January 2022Progress Update 27th January 20224237326104319169205
314 September 2021Progress Update 09/09/20214020014731813059421
45 July 2021Progress Update 05/07/20214032392655103657350
514 June 2021Human Factory Devlog 11/06/20215019805792175059173
614 June 2021Human Factory Devlog 08/06/20215019805792175043497
731 May 2021Hotfix 31/05/20214069544815371027271
830 May 2021Hotfix 30/05/20214069544815368109063
924 May 2021Human Factory Devlog 21/05/20214069544181443131637
1024 May 2021Human Factory Devlog 16/05/20214069544181443127410
1119 May 2021Hotfix4069544181424213766
1219 May 2021Big Polish Patch4069544181423820914
1313 May 2021Human Factory Devlog 10/05/20214767601588110204361
1410 March 2021Human Factory Devlog 05/03/20214058278841272704399
151 March 2021Human Factory Devlog 01/03/20214060529371717192132
1625 February 2021Hotfix 25/2/20214060529371702308107
1724 February 2021Hotfix 24/2/20214060529371698075497
1822 February 2021Hotfix 22/2/20214059402835324575037
1922 February 2021Human Factory Devlog 12/2/20214059402835324489758
2014 February 2021Happy valentines day. Humans now breed.4703417046210361478

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1160040
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 21, 2024
DeveloperOtis Miller
PublisherFire Cycle Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews10
Negative reviews0
Total reviews10
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1160040/

Short description

Build a factory to store, process and sell Humans. Sell their meat, skin and souls. Become the greatest cosmic space deity in the multiverse.

About this game

You are a great tentacled cosmic deity, drifting through the endless void. Space can be very boring at times. But every now and then you find something that can hold your attention. This time, you found Earth. Build your Human Factory. Build a habitat, populate it with Humans and then butcher them into many parts for profit. Keep them fed and happy and they will work for you to craft items and power your machines. Automate everything with Pipes, Conveyors and Wall Flippers. Raise and Breed your Humans. Breed or clone Humans and separate them by Strength, Dexterity, Intelligence and Charisma. Complete quests for other great cosmic space deities and unlock new technologies. Expand your factory line to get the most out of each and every Human. Butcher Humans and sell their Souls. Process and export the Human parts for profit. Make clothes from their Hair and Skin, make drugs from their Hearts and Livers, make sausages from their flesh and Intestines, put their brains in a jar and sell their dreams for eternity, bottle and sell pure joy and pure horror, breed and sell high quality Humans whole. Question the very nature of morality and Human existence. Automate everything.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência fantasiosa Violência Extrema Violência Medo
steam germany18Drastische Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Human Factory's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Human Factory's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Human Factory at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Football Manager 2622,97523 September 2026 - 08:59:42 UTC82,75035,608Sports Interactive
Don't Starve Together21,29823 September 2026 - 10:00:33 UTC122,662531,182Klei Entertainment
Escape from Tarkov17,60323 September 2026 - 08:24:45 UTC46,24962,122Battlestate Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2486,97323 September 2026 - 10:26:02 UTC1,291,3282,758,031Valve
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Hearts of Iron IV27,18623 September 2026 - 09:24:53 UTC93,196366,107Paradox Development Studio
Baldur's Gate 325,53523 September 2026 - 08:59:42 UTC875,343836,282Larian Studios
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2622,97523 September 2026 - 08:59:42 UTC82,75035,608Sports Interactive
Don't Starve Together21,29823 September 2026 - 10:00:33 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite19,57023 September 2026 - 09:53:21 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
7 Days to Die17,26223 September 2026 - 10:21:28 UTC124,449398,822The Fun Pimps

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