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War Room

War Room Steam news

Binge Gaming OU, Wastelands Interactive | Nov 18, 2020 | game

Released

1players observed · 26 September 2026 - 02:28:57 UTC

ActionSimulationStrategySteam Store

  • Latest observed players1 · 26 September 2026 - 02:28:57 UTC
  • SteamPulse tracked peak84
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score53% positive

War Room news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 26 September 2026 - 02:28:57 UTC
  • SteamPulse tracked peak84
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score53% positive
  • Total reviews687
  • Release dateNov 18, 2020
  • DeveloperBinge Gaming OU, Wastelands Interactive
  • PublisherBinge Gaming OU

Genres: Action, Simulation, Strategy

Company pages: Developer: Binge Gaming OU, Wastelands InteractivePublisher: Binge Gaming OU

Top Steam chartsTop 100 gamesGame directorySteam Store page

War Room Steam news

War Room news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Bugfix Update - 9 November 2024

    The update mainly addresses the drone loading bug however it also updates some other mechanics. Better feedback on Direct Order for vehicles. Direct Order fix for vehicle units on defense mission before combat starts. Better size adjusting for the marker of attacked IB. Fix for mentioned issue with drone loading.

  • War Room Update 3.5 - 7 November 2024

    Dear All, Update 3.5 is live. It continues with the introduction of the recently announced gameplay mechanic changes and overall game rebalancing. Here are the main changes implemented in this update: 1) Player vehicles and infantry units can eliminate enemy occupied structures from a distance. This also now works for enemy vehicles being able to deal damage to player occupied structures. This lays ground for further development of some mechanics and gives players two tactical options: a) Clearing a building from a safe distance b) Clearing the building with direct breach by infantry 2) Occupied structure HP now represents the combined health of combatants inside it. 3) Further rebalancing of individual Unit firepower and health points. 4) Further mission rebalancing with enemy size, reinforcement direction and timing. 5) Enemy static positions bug with Direct Attack feature, resolved.…

  • Small rebalancing and improvement update - 23 October 2024

    Dear All, Here is another small update with the following changes: 1) Further Unit stat and firepower rebalancing. 2) Mission spawn frequency and difficulty rebalancing. 3) First 2 of the total of 8 new COP construction missions related to "name your COP" contest. 4) Further AI sprite replacement with official DoD photos. 5) Small mission spawn condition and location bug fixes. 6) New Direct Order projector. 7) Dead unit KIA marker added. Larger content and feature improvement update is still a work in progress and will release as soon as possible. Respectfully, Binge Gaming Team

  • Further Unit and Mission Balancing Fine-Tuning - 18 October 2024

    Dear All, This is a minor update, mostly focussed around the various mission and unit balancing issues. As noted in the previous update, this topic is a priority for us right now and is still a work in progress. As we receive your feedback and further play test the various scenarios, we will continue tuning the multiple variables behind units stats and mission difficulty. Respectfully, Binge Gaming Team

  • Rebalancing and Bug Fix Update - 17 October 2024

    Dear All, The following update addresses some major concerns we picked up from your comments after the recent major update. The following have been changed: 1) Support weapons now properly destroy an occupied building with enemies inside it. 2) We have increased buildings capacity, which in turn should limit or completely eliminate the stacking problem on entry. 3) We started the process of replacing AI materials with official photos from the Afghanistan conflict zone. 4) Due to the challenges posed by the new aggressive behavior profiles of AI, we have started to rebalance some weapon systems and unit health points. NOTE: this process is still ongoing, and we will be implementing further improvements to unit and mission balancing in the coming days and weeks. 5) Further improvements to locations and mission design. We are counting on your robust support and comments. Respectfully, Bing…

  • NAME YOUR COP - 12 October 2024

    Unleash your creativity and help us create new Combat Outposts !!! Out of all the suggestions, our team will pick 8 best and most badass COP names. Those names will then be used in the game to mark 8 new locations (one per sector) with fully constructable outposts that each War Room player will be able to develop with combat engineer troops. To join, simply suggest the name in the reply to this post. If you wish to go a step further, we offer you the ability to suggest the location and layout of the COP you name. This will require you to choose a position on the satellite map of the game area. https://i.postimg.cc/7ZMKrB03/Sat-Image-HD.png You can also draw a simple layout or reference once you like from real world pictures of FOBs or COPs or use any available AI image generation program to create something you like. We will use this reference to the best of our ability to recreate your…

  • MAJOR GAME OVERHAUL - 9 October 2024

    Dear All, With this major update, we will start a short cycle of 2 large content and gameplay improvement changes that will be conducted within the next 1-2 months. The current update introduces the following: Major mission design changes. (WIP) New types of enemy spawns with extensive waypoint patrols around the mission area, casualty based wave spawns, and occupied enemy structures. Constructable field strong points and defensive structures. Further development of the building garrison feature. Click and drag unit selection. Player Rank affects the total unit capacity. New unit marking system utilizing both insignia and markers. FLIR camera overhaul both in Day and Night times. Major Audio changes with a long list of new voice-overs and radio confirmations. New units and previous unit major texture overhaul: a) Taliban static and vehicle mounted B-10 recoilless gun. b) Taliban static…

  • Bug Fix Update - 2 November 2023

    Save System Overhaul optimizing the save process itself, as well as data storage process changes. Save system changes can potentially solve multiple reported issues with support assets, mission spawn and units availability. Auto resolve combat bug, visible as units spawning in the lower left corner of the map. Relocation error with Unit icon stuck over MOB. New Missions. Location changes. Asset optimization and nav mesh improvements.

  • Firepower Update - 13 October 2023

    Key points of the update Substantial increase in firepower of the Abrams Tank and Apache Attack helicopter. Increase in blast radius of all explosive weapons. M2 Bradley Fighting Vehicle Insurgent Sniper team Defensive missions now have enemies appearing in consecutive waves at shorter intervals, increasing a chance of rapid enemy force size increase during a single engagement. We added some missing event and mission images. Further bug fixes mainly focused around the Interactive building feature, laying more groundwork for further Direct Orders improvements of garrisoning and clearing buildings. Some further corrupt save system bugs resolved.

  • Bug Fixes, rebalancing, unit cost, game saving changes. - 9 October 2023

    Game save turned off while any drone is active. Unit cost rebalancing. Reported mission loop bugs resolved. Base attack conditions changed to make them more frequent. New base attack mission scenarios. Missing localization texts solved.

  • War Room Major Update - 5 October 2023

    Dear All, After a very long delay, we are finally able to release a major update to War Room. We would like to thank all of you for patience, and we hope the update will have meaningful impact on the game overall quality. We await your comments and suggestions for further improvements. Respectfully Binge Gaming Team List of new features: Direct Unit control in combat. Enterable buildings https://i.postimg.cc/BbgP2BX6/2.png Defensive structures for bases. Drone view visual overhaul. Includes all post-processing and light setup. https://i.postimg.cc/BnNNJ2pJ/3.png Base upgrades timer and drone visibility post construction. Mk19 grenade launcher on vehicles. Abrams Tank. https://i.postimg.cc/XvQK03Vq/1.png Soldier textures redone. Locations improvements. New missions. New events. List of major bug fixes: Support arrival time decreased. Mission loops preventing mission spawn or operation co…

  • Bug Fix Update - 4 October 2022

    First, we deeply apologize to you for the long delay in releasing the following fixes. As we noted in the past, a large part of our core programmer team has been outsourced to Ukraine early in the project. Brutal Russian invasion has resulted in some of our key team members having to depart their homes and seek safety. We are very happy to share that all of our partners on this project and their families managed to safely return to their homes in Ukraine early in the summer. Brave defense of their homeland by Ukraine Armed Forces has allowed our friends to pick up on work assignments when the situation at least partially stabilized in their area. We are very grateful for your patience and hope you can understand those extraordinary circumstances that delayed our work. Regarding the update: Due to deep code changes in some game systems, this update will only work on a new game. The most…

  • Collateral Damage Hotfix - 27 November 2021

    Recent update has introduced new behaviors to AI like explosion impacts and shockwave having major influence on both friendly and enemy units. They will no longer stand idle once explosive weapons detonate in their vicinity. This change has created a bug with explosive weapon damage radius, which is the main reason for this hotfix update. We have also found and resolved further smaller issues with the way unit damage was calculated, resulting in further improvements to this system.

  • 1.2.0C Update - 10 November 2021

    Most important update highlights: Bug fixes: Drone View Support system overhaul, addressing issues with supports not arriving for some players. Units getting stuck. This issue was caused by multiple faults in the code. Our team has resolved a number of these causes, however we are still continuing to fully solve this problem. Multiple bugs within game saving system causing various issues like units being transported to the corner of the map. New content: Taliban static DShk and mortar units. Suicide cars and suicide bombers. New VFX effects for all explosions. New missions across all sectors. Improvements: Mission rewards rebalanced. Penalties for collateral damage now have higher negative impact. UI color improvements for clarity of gameplay. Zoom mechanics in drone view have been expanded. Daylight and fog settings improvements. Some background and intro changes.

  • 1.1.1Q Update - 13 August 2021

    1.1.1Q Update Drone Freeze bug fix. This problem with game code was particularly hard to fix and annoying for the players, but we think a solution has been achieved. Our team has spent substantial time testing the fix but shall you still experience problems with the Drone please report them in Steam forum or directly at [email protected] Optimization changes. Through reworking some scene loading priorities and settings, we think some users may find small improvements in game flow and loading times. Daytime graphics overhaul. Our team reworked the shader and especially lighting systems for day scenes to achieve a slightly more realistic outcome. We are curious if you will find this new look as improvement or not. Please share your thoughts with us. Smaller graphic fixes. Glitches fixed like bright water reflections for example. New missions and older mission fixes and improvements. Mult…

  • War Room 1.1.1c Update - 17 June 2021

    Update 1.1.1c Updated: Localization in 5 languages for recent update. Fix: Direct Orders small fix of Control List not populating correctly. New content: New units for Enemy and US sides. JTAC, Sniper Team, EOD, Engineers, Seal Team 6, GROM and SAS. Engineers required to build FOB's. Supply Truck (Warhorse) added to the shop. Vital for certain humanitarian and supply mission scenarios. Not all functionalities for new units are yet implemented. Future updates will expand new unit mechanics. As noted in the forums, we will now shift our focus and resources solely to bug fixing. We intend to have some information on schedule soon.

  • Update 1.1.0 Release - 1 June 2021

    Update will release on the 02.06.2021 at 12:00 CET Bugs Few important, multiple smaller bugs have been fixed, and some game mechanics have been improved. More details on fixes will be posted in WR Steam discussion forum. Please note there still may be problems with some core game systems, mainly Save/Load game that we will continue to improve in future updates. New content Direct Unit control It is an optional feature that can be used if the player thinks the situation calls for an intervention. While in combat, the player is able to issue simple Move To or Attack/Defend orders to his troops. This feature allows you to better control the tactical situation during the battle. Soon we plan to release short clips to better inform on how this feature works. Base upgrades FOB's can now be improved with new buildings. Upgrades will affect the way units regenerate HP, Morale, Endurance in base…

  • War Room models modern COIN operations, but it's got some work to do to capture the 'hearts and minds' of wargamers - 15 December 2020

    Modern warfare is complicated. Not in the logistical and political sense like all wars are, but in a more intellectual sense -- without rival states facing each other like in the Napoleonic and World Wars or an ideological conflict like the Cold War and the Crusades, the landscape is steeped in shades of grey. Some of the biggest challenges facing western militaries over the past decade has arguably stemmed from the threat of insurgency. It's not a new concept - it's been an integral part of most major conflicts of the 21st century, but it's only recently that's its dominated the global defence agenda in such a focused way, in no small part due to American and NATP operations in the Middle-East post 9/11. It's proven an alluring subject matter in the war game world as well: insurgency and counter-insurgency have been featured in games from Call of Duty and Squad to Ndemic's Rebel Inc. a…

  • 2021 - Road Map - 13 December 2020

    1st Quarter https://i.postimg.cc/WbgHyqkS/Basescetch5.jpg Base buildings tree. Direct unit control in drone view. 2nd Quarter https://i.postimg.cc/sxRpGxgD/Infantry.jpg New infantry specialties. JTAC, EOD, Sniper, Medic, and Officers. Each providing unique attributes and expanding gameplay options. VFX Upgrade. New explosion effects. 3rd Quarter https://i.postimg.cc/hjPGy7P5/Tank3.jpg New unit types. Tank, Infantry fighting vehicle, Light observation helicopters. New map locations. Farm animals and dogs. 4th Quarter https://i.postimg.cc/4yKry8nT/Animals.jpg New Operations and mission types. Night special forces raids, intel gather missions. Artillery fire support. All dates are best estimates we can currently provide. Some features listed may be released sooner or later than proposed in this plan.

Patch notes and updates

S.noRelease datePatch nameGID number
19 November 2024Small Bugfix Update6148070194801651410
223 October 2024Small rebalancing and improvement update6212245217911790261
318 October 2024Further Unit and Mission Balancing Fine-Tuning6212244583181134088
42 November 2023Bug Fix Update5288974951207089433
59 October 2023Bug Fixes, rebalancing, unit cost, game saving changes.5220292521194245165
64 October 2022Bug Fix Update4613399405933561535
727 November 2021Collateral Damage Hotfix4224935490643831664
817 June 2021War Room 1.1.1c Update4056035920055443116

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