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Quantum Runners

Quantum Runners Steam news

RigidBody | Aug 10, 2021 | game

Released

0players observed · 25 September 2026 - 06:45:20 UTC

ActionIndieRacingSimulationSteam Store

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Quantum Runners news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 10, 2021
  • DeveloperRigidBody
  • PublisherRigidBody Tech LLC

Genres: Action, Indie, Racing, Simulation

Company pages: Developer: RigidBodyPublisher: RigidBody Tech LLC

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Quantum Runners Steam news

Quantum Runners news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Death Tunnel LOD Implementation - 8 March 2021

    Greetings Runners! Re-implementation of the Death Tunnel with LOD mesh sets for the panels, rings, and turret bodies. Leveraging the renderers isVisible attribute allowed us to turn the teeth rotation on and off as well as inhibit turret firing once the model is no longer in the visual range of LOD1 (25% vertical screen fill). Our continuing efforts to reduce the games memory footprint for both the CPU and GPU are paying off. Game's CPU load runs around 1GB, down from a whopping 16GB. GPU is "getting better" with the LOD efforts and draw call batching. We'll keep at it. Thanks for reading. Chris ːsteamthumbsupː

  • Build 96 Up - 25 February 2021

    Austin, TX, USA 25 Feb 2021 Rigidbody Tech LLC this week rolled out it's new dba, "Rigidy Body", inspired by a developer! Also, today's build features an implementation of Level of Detail (LOD) for all asteroids and this has clearly had a huge effect on memory usage with minimal impact on rendering quality. Additional tweaking of the transition and cull points is needed, but this looks to be be delivering significant results in our drive for total memory usage on the racing level to 8GB. Additional LOD work for other large objects underway! We've also made some changes to how the racing level rings render, as well as some presets for the environment, with just basic coloring at present. We'll need some artistic talent for that! While in game leaderboards are working, additional testing and a few tweaks are still pending. All in all, everything is moving to conclusion! Thanks for reading…

  • Quantum Runners Achieves! - 12 February 2021

    Austin - 12 Feb 3021 Ice storm be darned, the development team at RigidBody Tech has achieved an implementation of Stats and Achievements both in game and synched with Steam's Player Community portal. Effort supported by a 40 count set of achievement icons by PlayMex Studios. President Chris Kearns quipped, "The effort was held up when it became readily apparent that Steam's sliding window "blending" algorithm does just that, "blends" as opposed to what Quantum Runners' demands - the accurate to 6 decimal points Race Results stats retaining all elements of the sliding window, dropping the oldest, adding the newest, averaging and finally returning that average. "No matter", continued Kearns, "we came up with our own algorithm and modeled it with just the basic set up on the "Steam db Server". While testing continues over the next few days, we now turn our attention to Steam Leaderboards,…

  • Completion of Level Play Modifications to Support Steam Stats and Achievements - 8 February 2021

    Austin, 8 Feb 2021 So... We've managed to successfully modify the Level Play menu system to support sanctioned (rated) races for 5 different race courses, each representing the race required to be repeatedly won or place in the top 3 positions. State is surviving in and out of the Level Play Menu and Player's last second Track Safety changes. Changes integrated with Main Menu and Stats and Achievement initialization. Next step is to integrate the Games Race “rated” race status and the actual race results into both Quantum Runners and Steam Stats and Achievements for the Player's Community. Time has become an ally of the rebellion; however, the Emperor’s patience persists! ;) Chris

  • Initial Upload of Steam Stats and Achievements Data - 2 February 2021

    Work continues! Ultimately, we will have the 5 Quantum Runner Qualification Ratings icons plus the 3 each (total of 15) intermediate Race Win, Place, and Show icons. (Set of 3 for each Qualification Level). Currently awaiting artwork for the icons themselves and a whole lot of coding to get the Steam Stats & Acheivements API to interface with the Quantum Runners application... Cheers, Developer] Chris ːsteamthumbsupː RigidBody Tech LLC

Patch notes and updates

S.noRelease datePatch nameGID number
18 March 2021Death Tunnel LOD Implementation4057152305727185847
28 February 2021Completion of Level Play Modifications to Support Steam Stats and Achievements4051520458183426635
32 February 2021Initial Upload of Steam Stats and Achievements Data4050393736356665678

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